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41 changes: 41 additions & 0 deletions assignments/code.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
function Parent(attributes) {
this.gender = attributes.gender;
this.age = attributes.age;
this.name = attributes.name;
this.homeTown = attributes.homeTown
}

function Child(attributes) {
Parent.call(this, attributes); // binding to Parent
this.isChild = attributes.isChild; // a special attribute to Child

}

Parent.prototype.yabbaDabba = function () {
return 'Yabba dabba doo!';
};

Parent.prototype.speak = function () {
return `Hello, my name is ${this.name}`;
};

Child.prototype = Object.create(Parent.prototype);
Child.prototype.checkIfChild = function () {
return `My name is ${this.name}.`;// \nAm I a Child? ${pebbles instanceof Child}.\nAm I a Parent? ${pebbles instanceof Parent}.`;
};





const fred = new Parent({ gender: 'Male', age: 35, name: 'Fred', homeTown: 'Bedrock' });

const wilma = new Parent({ gender: 'Female', age: 37, name: 'Wilma', homeTown: 'Bedrock' });

const pebbles = new Child({ gender: 'Female', age: 3, name: 'Pebbles', homeTown: 'Bedrock', isChild: true });

console.log("***** Child *****");
console.log("5.", pebbles);
console.log("6.", pebbles.speak());
console.log("7.", pebbles.checkIfChild());
console.log("8.", pebbles.yabbaDabba());
120 changes: 120 additions & 0 deletions assignments/lambda-classes.js
Original file line number Diff line number Diff line change
@@ -1 +1,121 @@
// CODE here for your Lambda Classes

class Person {
constructor(personAttributes) {
this.name = personAttributes.name,
this.age = personAttributes.age,
this.location = personAttributes.location
}
speak() {
return (`Hello my name is ${this.name}, I am from ${this.location}`);
}
}


class Instructor extends Person {
constructor(attributes) {
super(attributes);
this.specialty = attributes.specialty,
this.favLanguage = attributes.favLanguage,
this.catchPhrase = attributes.catchPhrase,
this.gradingScale = attributes.gradingScale
}
demo() {
return (`Today we are learning about ${this.specialty}`)
}
grade() {
return (`${this.name} receives a perfect score on ${this.specialty}`);
}

}


class Students extends Person {
constructor(studentAttributes) {
super(studentAttributes);
this.previousBackground = studentAttributes.previousBackground,
this.classname = studentAttributes.classname,
this.favSubjects = studentAttributes.favSubjects
this.gradingScale = studentAttributes.gradingScale
}
listsSubjects() {
return ['HTML', 'CSS', 'JavaScript']
}
prassignment() {
return (`${this.name} has submitted a PR for ${this.specialty}`)
}
sprintChallenge() {
return (`${this.name} has begun sprint challenge on ${this.specialty} `);
}
score() {
if (this.gradingScale >= 70) {
return `Congratulations, you have graduated!`;
}
return `Still grading to determine if passing.`;
}
}

class Projectmanagers extends Instructor {
constructor(pmAttributes) {
super(pmAttributes);
this.gradClassName = pmAttributes.gradClassName,
this.favInstructor = pmAttributes.favInstructor,
this.channel = pmAttributes.channel
}
standUp() {
return (`${this.name} announces to ${this.channel}, @channel standby times!`)
}
debugsCode() {
return (`${this.name} debugs ${this.name}'s code on ${this.specialty}`)
}
}

const user = new Person({
name: 'Fred',
age: 45,
location: 'Bedrock',
catchPhrase: `it is what it is`

});

const student = new Students({
name: 'Jane',
location: 'Tampa',
age: 25,
favLanguage: 'JavaScript',
specialty: 'CSS',
previousBackground: 'teacher',
classname: 'Web24',
favSubjects: ['HTML', 'CSS', 'JavaScript'],
gradingScale: Math.floor(Math.random() * 100) + 1
});

const instruct = new Instructor({
name: 'Tina',
location: 'Utah',
age: 34,
favLanguage: 'HTML',
specialty: 'React',
catchPhrase: `Don't forget the homies`
});

const projectMag = new Projectmanagers({
name: 'Tom',
location: 'San Francisco',
age: 34,
favLanguage: 'JavaScript',
specialty: 'Front-end',
catchPhrase: `Don't forget the homies`,
channel: 'Web24'
});

console.log(user.speak());
console.log(instruct.demo());
console.log(instruct.grade());
console.log(student.listsSubjects());
console.log(student.prassignment());
console.log(student.sprintChallenge());
console.log(projectMag.standUp());
console.log(projectMag.debugsCode());
console.log(student.gradingScale);
console.log(student.score());
96 changes: 96 additions & 0 deletions assignments/prototype-refactor.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,3 +7,99 @@ Prototype Refactor
2. Your goal is to refactor all of this code to use ES6 Classes. The console.log() statements should still return what is expected of them.

*/


class GameObject {
constructor(gameAttributes) {
this.createdAt = gameAttributes.createdAt,
this.name = gameAttributes.name,
this.dimensions = gameAttributes.dimensions
}
destroy() {
return (`${this.name} was removed from the game`);
}
}

class CharacterStats extends GameObject {
constructor(characterAttributes) {
super(characterAttributes);
this.healthPoints = characterAttributes.healthPoints
}
takeDamage() {
return (`${this.name} took damage.`);
}
}
class Humanoid extends CharacterStats {
constructor(humanoidAttributes) {
super(humanoidAttributes);
this.team = humanoidAttributes.team,
this.weapons = humanoidAttributes.weapons,
this.language = humanoidAttributes.language
}
greet() {
return (`${this.name} offers a greeting in ${this.language}`);
}
}



const mage = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 1,
height: 1,
},
healthPoints: 5,
name: 'Bruce',
team: 'Mage Guild',
weapons: [
'Staff of Shamalama',
],
language: 'Common Tongue',
});
const swordsman = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 2,
height: 2,
},
healthPoints: 15,
name: 'Sir Mustachio',
team: 'The Round Table',
weapons: [
'Giant Sword',
'Shield',
],
language: 'Common Tongue',
});
const archer = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 1,
width: 2,
height: 4,
},
healthPoints: 10,
name: 'Lilith',
team: 'Forest Kingdom',
weapons: [
'Bow',
'Dagger',
],
language: 'Elvish',
});


console.log(mage.createdAt); // Today's date
console.log(archer.dimensions); // { length: 1, width: 2, height: 4 }
console.log(swordsman.healthPoints); // 15
console.log(mage.name); // Bruce
console.log(swordsman.team); // The Round Table
console.log(mage.weapons); // Staff of Shamalama
console.log(archer.language); // Elvish
console.log(archer.greet()); // Lilith offers a greeting in Elvish.
console.log(mage.takeDamage()); // Bruce took damage.
console.log(swordsman.destroy()); // Sir Mustachio was removed from the game.