static files server designed for node written in typescript, with tests
with web-sockets micro-service manager, at the same port
express
for routingsocket.io
for websockets
https://chef-socket.pietal.dev/
$ yarn add chef-socket
$ yarn chef-socket node_modules/chef-socket/demo --plugin node_modules/chef-socket/chat.js
const { cook, chat } = require("chef-socket");
cook({
folder: "node_modules/chef-socket/demo",
plugins: { chat },
}).then((server) => {
console.log(server.config);
});
$ npx chef-socket folder [--plugin node_modules/chef-socket/chat.js]
const { cook } = require("chef-socket");
cook({ folder: "folder" }).then((server: Express.Application) => {
// server api is get, post, any
server.any("/*", (req: Express.Request, res: Express.Response) => {
res.end("200 OK");
});
});
- minimal configuration is zero configuration, all values have defaults
- if
folder
param is omitted defaultindex.html
is read fromfolder = '.'
- serves from http://localhost:3000 unless
port
specified
For more information about config parameters read:
- The default configuration https://github.com/chef-js/core#configuration
- The parameters types https://chef-js.github.io/core/types/Config.html
The plugins are a mighty thing, think of them like chat rooms,
after a client handshakes the chat room, his messages start being forwarded to that room,
and it is being handled there by the room's own plugin.
This means you can have for example: a chat server and other unrelated websocket services
at the same port as the files server too. One client may be in many rooms.
- client ->
socket.io-client
connects tolocation.origin.replace(/^http/, 'ws')
- server -> waits for any incoming
config.join
events
- client -> sends
join
event with room name (topic/plugin name) - server -> if such plugin is configured joins client to that plugin
- client -> does some actions (emits, receives)
- server -> plugin responds to websocket actions
- client -> disconnects after some time
- server -> broadcasts to all plugins from room that client left (
config.leave
)
- a plugin is a function
(ws, { id, event, data })
- it is called each time the frontend websocket emits to server
- you have to handle first join etc. yourself
- context (
this
) of each plugin is theserver
instance. - plugins receive and send the events in the format of:
type Event = {
id: string; // socket gains unique id on connection
event: string; // event name to send in frontend/receive in backend
data?: any; // defaults to undefined, can be serializable primitive or JSON
}
MIT