Skip to content

Roadmap

Katt edited this page Oct 17, 2022 · 7 revisions

Currently Working On:

  • Rigid bodies
  • Inflatables
  • Flex collider for entities (dots stuff)

Coming Eventually:

  • Proper fluid rendering
  • Cloth
  • Linux support
  • Improving trigger volume performance (even with a bursted parallel job it still takes a while to do 2 for loops on arrays that are 30 thousand indexes long for each shape that checks for collisions)
Clone this wiki locally