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Roadmap
Katt edited this page Oct 17, 2022
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- Rigid bodies
- Inflatables
- Flex collider for entities (dots stuff)
- Proper fluid rendering
- Cloth
- Linux support
- Improving trigger volume performance (even with a bursted parallel job it still takes a while to do 2 for loops on arrays that are 30 thousand indexes long for each shape that checks for collisions)