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A cross-platform render engine made in C++ with C# scripting that compiles to Linux, Windows and WebAssembly

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miraz12/EmEngine

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Dagon

Build instructions:

Get avalible presets

cmake --list-presets

Build

cmake --preset {preset}
cmake --build build/{preset}

TODO:

  • Create map of names from scene file to easily identify specific enitites, like player.
  • TAA
  • Fix particle system performance

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A cross-platform render engine made in C++ with C# scripting that compiles to Linux, Windows and WebAssembly

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