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Set force_opaque when adding annotations to Brain #310

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wmvanvliet
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Similarly to #286, there is a render bug when adding atlas annotations on some chipsets. The solution is the same: set the force_opaque=True flag on the surface actor. Despite its name, this doesn't seem to interfere with setting the alpha for the annotation overlay.

Before this PR:
fig1

After this PR:
fig2

Playing with transparency: brain.add.annotation('aparc', alpha=0.3)
fig3

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