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Supported versions:

Supported version

Note

The project is a fork of Daniel Amthauer's UE4-HardwareBreakpointsPlugin
Daniel's post on public Unreal Engine forum
Original repo

Daniel Amthauer's approved the fork creation. :)

The aim of the fork is to add and improve support of certain features:

  • Port to UE5
  • Add support for easy calls in immediate window of VS debugger
  • Fix immediate window calls for breakpoints are delayed on 1 frame because calling functions in debugger has limitations on context manipulations
  • Update and link example project

Changes to the original repo:

  • Stripped example projects for easier integration

Note project is aimed on developers, I'm not planning on testing and/or distributing the precompiled version.

BELOW IS ORIGINAL README

Hardware Breakpoints

UE4

This plugin allows users to place data breakpoints during runtime in a simple way from Blueprints or C++. Data breakpoints can help you detect which part of your code or blueprints is modifying a variable in your object. This can help you track down difficult bugs.

Installation:

From HardwareBreakpoints_1.x.x_for_4.2x.x.zip file:

Unzip the contents of the .zip file to your project's Plugins folder, or to the Plugins/Marketplace folder on your UE4 installation

From repository download:

Copy the contents of the Plugin folder, to your project's Plugins folder, or to the Plugins/Marketplace folder on your UE4 installation

Usage notes:

  • Some functionality is dependent on having the Engine Symbols for debugging installed. Check the Options for your installed UE4 version from the Epic Games Launcher.

Engine Options

Engine Symbols for debugging

Licensed under the terms of the Apache License 2.0