The project is a fork of Daniel Amthauer's UE4-HardwareBreakpointsPlugin
Daniel's post on public Unreal Engine forum
Original repo
Daniel Amthauer's approved the fork creation. :)
The aim of the fork is to add and improve support of certain features:
- Port to UE5
- Add support for easy calls in immediate window of VS debugger
- Fix immediate window calls for breakpoints are delayed on 1 frame because calling functions in debugger has limitations on context manipulations
- Update and link example project
Changes to the original repo:
- Stripped example projects for easier integration
Note project is aimed on developers, I'm not planning on testing and/or distributing the precompiled version.
This plugin allows users to place data breakpoints during runtime in a simple way from Blueprints or C++. Data breakpoints can help you detect which part of your code or blueprints is modifying a variable in your object. This can help you track down difficult bugs.
Unzip the contents of the .zip file to your project's Plugins folder, or to the Plugins/Marketplace folder on your UE4 installation
Copy the contents of the Plugin folder, to your project's Plugins folder, or to the Plugins/Marketplace folder on your UE4 installation
- Some functionality is dependent on having the Engine Symbols for debugging installed. Check the Options for your installed UE4 version from the Epic Games Launcher.
Licensed under the terms of the Apache License 2.0