- Actors wrap around a defined area while moving, randomly to begin with.
- Crag Raynolds' Boids algorithm breaks down individual behaviors in three rules.
- Separation defines a vector pointing away from neighbors.
- Alignment defines a vector aligned with neighbors' moving direction.
- Cohesion defines a vector pointing towards neighbor average location.
- Group management exists only in the form of spawning more actors.
- Adds predators to periodically destroy boids.
- Predators calculate the shortest route to their target, considering wrapping as an option.
-
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CR's Boids algo, in Godot.
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