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Skyrim Lockpicking in Godot

Things to note:

  • Objects were drawn using geometry, draw calls, and Vector points.
  • Minor experimentation with shaders for some of the animations.
  • State machine and shake shader based on rapidvectors' original implementation.

Flow:

  • Game randomizes an angle to be guessed.
  • Mouse is used as lockpick, Space Bar is used as wedge.
  • Holding space bar forces the cylinder.
  • Cylinder rotates more the closer it is to the solution gap.
  • Lock gets damaged if forced for too long at the wrong spot.

SFX:

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Skyrim's lockpicking, in Godot.

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