- Objects were drawn using geometry, draw calls, and Vector points.
- Minor experimentation with shaders for some of the animations.
- State machine and shake shader based on rapidvectors' original implementation.
- Game randomizes an angle to be guessed.
- Mouse is used as lockpick, Space Bar is used as wedge.
- Holding space bar forces the cylinder.
- Cylinder rotates more the closer it is to the solution gap.
- Lock gets damaged if forced for too long at the wrong spot.