Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

removed files that should not be included and updated .gitignore #4

Open
wants to merge 2 commits into
base: main
Choose a base branch
from

Conversation

bennystarfighter
Copy link

@bennystarfighter bennystarfighter commented Jan 11, 2025

Build output files should not be tracked in the source repository tree.
This causes issues especially when the plugin is used as a git submodule and changes are recognized just because you've compiled the plugin again.

If its meant as a way to share prebuilt versions for the launcher release of Unreal i can highly recommend tagging and making a github release for the versions instead. Which will let you upload a zip with the packaged version.
Saw that you do use releases.

@andthenwhat
Copy link

Ue55 build version is on the ue55 branch and there are prebuilt 5.5 and 5.4 releases in the releases section

@bennystarfighter
Copy link
Author

You misunderstood my comment. I'm talking about how built binaries should not be a part of the repo but only releases. You check-in compiled versions directly in the git repo.

@andthenwhat
Copy link

andthenwhat commented Mar 21, 2025 via email

@bennystarfighter
Copy link
Author

I think its awesome that this is on GitHub, its a great contribution to the unreal engine open source space so I do not think you should go fab-only. Its easy enough to solve and this PR takes care of removing the files and updating your .gitignore, and your releases with the prebuilt binaries will still be there.

@andthenwhat
Copy link

andthenwhat commented Mar 21, 2025 via email

# for free to join this conversation on GitHub. Already have an account? # to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants