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use the actual sound we meant to use
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sisby-folk committed Dec 31, 2023
1 parent d894d5d commit d4a09c2
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion gradle.properties
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,6 @@ org.gradle.configureondemand=true
# Enable advanced multi-module optimizations (share tiny-remaper instance between projects)
fabric.loom.multiProjectOptimisation=true
# Mod Properties
baseVersion = 0.4.1
baseVersion = 0.4.2
defaultBranch = 1.20.4
branch = 1.20.4
2 changes: 1 addition & 1 deletion src/main/java/folk/sisby/starcaller/item/StardustItem.java
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,7 @@ public int getItemBarColor(ItemStack stack) {

private void forceDissipate(ItemStack stack, World world, Vec3d pos) {
if (world instanceof ServerWorld sw) {
sw.playSound(null, pos.x, pos.y, pos.z, SoundEvents.BLOCK_BEACON_DEACTIVATE, SoundCategory.PLAYERS, 1.0F, 2.0F);
sw.playSound(null, pos.x, pos.y, pos.z, SoundEvents.BLOCK_AMETHYST_BLOCK_CHIME, SoundCategory.PLAYERS, 1.0F, 2.0F);
sw.playSound(null, pos.x, pos.y, pos.z, SoundEvents.ITEM_BRUSH_BRUSHING_GENERIC, SoundCategory.PLAYERS, 0.8F, 2.0F);
sw.spawnParticles(new DustParticleEffect(ColorUtil.colorToComponents(getItemBarColor(stack)), 0.6f), pos.x, pos.y, pos.z, 40, 0.5f, 0.125f, 0.5f, 0); // shoutouts to Yttr, obviously
}
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