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Controller
Will Blanton edited this page Sep 12, 2019
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1 revision
A Controller class using standard controller buttons (XBox360 Controller)
You can extend this class to create your own controller classes - I like to use it as a mediator between an AI script and an enemy/npc!
You should override set()
to set the controls (instead of update()
):
override function set(elapsed:Float)
{
set_button(DPAD_LEFT, parent.facing == LEFT);
set_button(DPAD_LEFT, parent.facing == RIGHT);
}
Add the controller to your game state by using Controller.add()
instead of FlxState.add()
:
override public function create()
{
var controller:Controller = new Controller();
controller.add() // Correct!
// add(controller); Incorrect!
}
Check the controller's state with pressed
, just_pressed
, and just_released
:
if (controller.pressed(DPAD_LEFT)) velocity.x = -100;
if (controller.pressed(DPAD_RIGHT)) velocity.x = 100;
if (controller.just_pressed(FACE_A)) jump();
For more info, please check out the API: http://01010111.com/zerolib-flixel/