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LipSync without spectrum file #62
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enhancement
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drojf
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Closed
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- Also add option for "force computed lipsync"
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- Also add option for "force computed lipsync"
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- Force computed lipsync by default - Can still be disabled via the script command
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- Force computed lipsync by default - Can still be disabled via the script command
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- Force computed lipsync by default - Can still be disabled via the script command # Conflicts: # Assets.Scripts.Core.Audio/AudioLayerUnity.cs
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- Force computed lipsync by default - Can still be disabled via the script command # Conflicts: # Assets.Scripts.Core.Audio/AudioLayerUnity.cs
While this feature has been added in all chapters except console arcs, there could still be some improvements to the lipsync algorithm. A new issue has been raised focusing on improving the lipsync algorithm: #89 |
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It might be possible to implement lipsync without using our current method of
spectrum
files:Advantages of not using spectrum files:
See this unity question for info on doing this..
edit: I did a quick test, and you can get the audio data - I did a quick test which prints every 1000th sample of channel 0, when inserted into the WaitForLoad() function in AudioLaterUnity.cs:
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