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Fix sprite generation script to take into account that sometimes the lipsync variants (with _0, _1, and _2 suffixes) are used. Need to duplicate the lipsync variants which are used
This should actually be fixed in the DLL - maybe some change on Rei made it so it doesn't automatically look up the _0 variant for non-console sprites when the _1 or _2 variant is requested?
Fix problem on Rei where characters stand outside the 4:3 window (especially on saikoroshi). Not sure if this is easily fixable
could move characters like in previous chapters to their 'original' squished together positions. Alternatively, tell users they should enable stretch mode for saikoroshi
Detect/fix sprites which should be replaced with transparent.png
Manually fix some effect backgrounds not being replaced (easier to just run through the chapter and fix bugs as we see them, or copy from previous chapter)
Optimize all images using ect -9
Notify CGALt creator of DLL changes
Create new release with script and DLL changes, and re-test briefly
The text was updated successfully, but these errors were encountered:
TODO
Fix sprite generation scriptto take into account that sometimes the lipsync variants (with _0, _1, and _2 suffixes) are used.Need to duplicate the lipsync variants which are usedFix problem on Rei where characters stand outside the 4:3 window (especially on saikoroshi). Not sure if this is easily fixable
Detect/fix sprites which should be replaced with
transparent.png
Manually fix some effect backgrounds not being replaced (easier to just run through the chapter and fix bugs as we see them, or copy from previous chapter)
Optimize all images using
ect -9
Notify CGALt creator of DLL changes
Create new release with script and DLL changes, and re-test briefly
The text was updated successfully, but these errors were encountered: