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OG Sprites / Backgrounds TODO #9

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9 tasks done
drojf opened this issue Aug 28, 2022 · 1 comment
Closed
9 tasks done

OG Sprites / Backgrounds TODO #9

drojf opened this issue Aug 28, 2022 · 1 comment

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@drojf
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drojf commented Aug 28, 2022

TODO

  • Fix sprite generation script to take into account that sometimes the lipsync variants (with _0, _1, and _2 suffixes) are used. Need to duplicate the lipsync variants which are used

    • This should actually be fixed in the DLL - maybe some change on Rei made it so it doesn't automatically look up the _0 variant for non-console sprites when the _1 or _2 variant is requested?
  • Fix problem on Rei where characters stand outside the 4:3 window (especially on saikoroshi). Not sure if this is easily fixable

    • could move characters like in previous chapters to their 'original' squished together positions. Alternatively, tell users they should enable stretch mode for saikoroshi
  • Detect/fix sprites which should be replaced with transparent.png

  • Manually fix some effect backgrounds not being replaced (easier to just run through the chapter and fix bugs as we see them, or copy from previous chapter)

  • Optimize all images using ect -9

  • Notify CGALt creator of DLL changes

  • Create new release with script and DLL changes, and re-test briefly

@drojf
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drojf commented Sep 3, 2022

og sprites and backgrounds are released!

@drojf drojf closed this as completed Sep 3, 2022
drojf added a commit that referenced this issue Nov 5, 2022
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