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Interface, Triple Triad, Menu in battles and many more

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@Tirlititi Tirlititi released this 11 Jun 13:58
· 347 commits to main since this release

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Features:

  • It is now possible to change the battle UI's size and positions, either from the launcher or with a control panel shown by pressing Alt + F1 in battles.
  • Also, a PSX-like menu mode can be used in which the Defend/Change commands are accessed with the left/right buttons.
  • Tetra Master can now be played using 2 other modes: a Triple Triad mode very similar to the card game in FFVIII (extra rules are not implemented yet) or Tetra Triad that is a kind of mix between both card games. Shout-out to DV666 for creating these modes. He also worked on other features of the release.
  • Also, an external mod "Triple Triad" made by DV666 has been added to the catalog: it changes the interface of the card board and the card pools.
  • An option can be enabled that allows accessing the menu in the middle of a battle. The most restrictive option is an individual access that only allows changing equipments and/or supporting abilities and that use up the character's turn.
  • Various other Memoria.ini options are added: Break damage limit, a section [Control] (it allows quality-of-life improvements and several of its options are enabled by default), a section [Speedrun] (see there), more [Interface] options (including the improvement of the interface of Scan that is enabled by default), MaxCardCount to increase the max number of cards you can have...
  • The "Mod Catalog" and the launcher's "Check for updates" now both get updated from this Github repository.

Modding

  • Even more hard-coded limitations are removed: it is possible to create new items, spells, commands, supporting abilities, shops, etc... without replacing existing ones.
  • It is now possible to start a field creator mode or to show the walkmeshes in-game (both are options in the section [Debug] of the INI). This feature needs improvements and documentation.
  • The option [Mod] UseFileList aims at speeding-up the loading times in-game (basically to avoid too many calls to hard drive file checks).
  • Improve the usage of Memoria.Compiler.exe.
  • It is now possible to create multiple levels for supporting abilities, contextually break the damage/HP/MP limits, change the SFX colors, the weapon/enemy textures, have custom supporting ability features for enemies or for player characters that transform into enemies, give trance to enemies...

Bugfixes

  • Added an option PSXEncounterMethod that reverts the random encounter checks to be the same as the PSX version of the game. The technical difference between these versions has finally been found: surprisingly, it was most likely an unwanted feature of the remaster to drastically lower the random encounter rate.
  • Fix tents and healing springs not applying to the extra party members (Beatrix, characters from the Playable Character Pack mod...).
  • Equipments are not lost anymore when a character is hacked in the party before s/he should actually join.
  • Fix cameras being stuck after some specific enemy attacks.
  • Added commit c03cda6 in the patcher to fix the issue #243

DV666 made a video presenting this release.

Note: gameplay mods need to be updated after updating Memoria.

@Tirlititi @barkermn01 @DV666 @FlameHorizon