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How to create a hollow collision shape? #1381

Answered by AlmasB
LifeDrainingCoding asked this question in Q&A
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I see, if my understanding is correct, when you use outer = new HitBox("outer",BoundingShape.circle(radius));, you end up with a filled rigid circle, but what you actually want is an annulus (a doughnut like shape with a hole inside). FXGL's rigid body dynamics internally uses box2d, which has edge and chain shapes, which may help you, take a look at their documentation.

In FXGL, you can call BoundingShape.XXXX to get edge / chain shapes, instead of circles. See if it works.

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