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“VR Escape Room” is a VR application. It is an escape game, where a player needs to get out a building by finding some objects and solving puzzles. This project used C#, Unity, Wit.AI, Google Cloud Platform and Gemini API.

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VR_Escape_room_2021

This is a virtual reality escape game which was built using Unity and the XR Interaction Toolkit. To be spicific, this project uses Unity Editor 2021.3.31f1.

This game has a duration of 15 minutes. There are five puzzles that the player should complete for going out.

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Technical Changes

The Audio_Manager object possess a script to control all audio objects volume. It also saves some clips from the game as Sfx clips and Description Clips.

The Ray Interactor object in the right controller has been changed to have a Max Raycast of 0.1. This is inside of XR Ray Interactor Component.

The Game_Manager object possess a script that inspects if all elements were picked up. Also, it has a Play On Spawn (Script) that checks for button presses to play some tutorial or Description Clips. Finally, it has a Pause Menu Manager that is in charge to setactive the Menu_Canvas and pause the game.

There is a Collider_Object_VR_Body that plays a collision sound when it collides with any other object. It also has a script to Follow the Camera. It has been changed, so it can follow the camera in all three axis.

The pause Menu_Canvas is inside the Main Camera, and it is activated through a Menu Button that was set in the XRI Default Input Actions. Also, the Menu_Canvas has a Pause Menu Controller that connects the sliders with the Audio Manager instances to reduce volume.

The walking sounds come from the Dynamic Move Provider (Script) and the Edited Action Based Snap Turn Provider (Script) inside the XR Origin. Besides, the last script is based on an Edited Snap Turn Provider Base (Script) which was changed and adapted..

Tip: The building plane has a proportion of 6 meters in Real, and 10 in the plane 100%. Which provides a conversion rate of 0.60.

The Training Manager script has been created to manage the training scene. It takes as inputs three empties: Scene1, Scene2, and Scene3. Besides that, it takes as input the XR Origin of the Scenes, because there are three different XR Origin.

A Wit AI manager was included inside the game, this feature allows the user to use voice commands.

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“VR Escape Room” is a VR application. It is an escape game, where a player needs to get out a building by finding some objects and solving puzzles. This project used C#, Unity, Wit.AI, Google Cloud Platform and Gemini API.

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