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Arma 3 Survival 0.8.0

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@Ansible2 Ansible2 released this 21 Dec 00:44
· 536 commits to Release since this release
d4905c1

ADDED: HE rockets CAS support.
ADDED: AP rockets CAS support.
ADDED: Guns & HE rockets CAS support.
ADDED: Guns & AProckets CAS support.
ADDED: AGM CAS support.
ADDED: UGB CAS support.
ADDED: Cluster bomb CAS support.
ADDED: HCW marines faction for OPTRE First Contact.
ADDED: RHS USAF US Army UCP factions.
ADDED: Save parameter option in the map so that Mission Params can be stored on the server.
ADDED: CUP factions support.
ADDED: Mission parameter to control the actual likelihood of vehicle spawns in a wave.
ADDED: An ACE self interaction to open the support menu.
ADDED: Several H-barrier objects to a new H-barrier category.

CHANGED: Made BLWK_fnc_cas based upon pylons. Now supports any aircraft that has them.
CHANGED: Made collision loop more aggressive.
CHANGED/OPTIMIZED: Made Kill & hit events on enemies local instead of using multiplayer event variants. Done to reduce network issues/crashes.
CHANGED: Relaxed garbage collector to allow for 50 bodies for several minutes.
CHANGED: Made vehicle spawns not take 2 waves but now can happen every other wave from start point.
CHANGED: Increased base likelihood a vehicle will spawn in a wave.
CHANGED: Made large military wall invincible.
CHANGED: Set default max waves to 30.
CHANGED: Set default vehicle start wave to 5.
CHANGED: Set default special wave start to 10.
CHANGED: Added walls around the starting block.
CHANGED: Increased the price of long concrete walls.

OPTIMIZED: Enemy kill and hit event network traffic.
OPTIMIZED: Network message for dropped items being deleted at the start of the next wave.
OPTIMIZED: Stalker functions network traffic.
OPTIMIZED: Network traffic for suicide bomber audio.

IMPROVED: Increased the reliability of wave starts based upon enemy deaths.

FIXED/CHANGED/OPTIMIZED: With new config based approach for unit factions, all players prepare the classes. There was an issue with having both a server and headless client that caused two doses of very large publicVariables that has been replaced by this.
FIXED: Items that were supposed to be invincible were not set as such and did not properly update when an object's locality changed. Also fixes issue with the crate teleporting.
FIXED: Invincible buildings radius not affecting all clients.
FIXED: Headless Clients did not actually gain control of AI when loaded.
FIXED/OPTIMIZED: Network interaction of players and killed units that caused crashes in extreme circumstances.
FIXED: OPCAN Secessionist Union Faction missing from faction selection list.
FIXED: Missing semicolons in infoPanel.hpp.
FIXED: Missing semicolons in ViewDistanceLimiterDialog.hpp.
FIXED: Vanilla mag repack causes an error when you repack without one of your weapon slots filled.
FIXED: Vanilla mag repack copies a magazine when you have two that do not combine to a whole magazine.
FIXED: Syntax error for stalking KILLED eventHandler that caused improper balance between players.

REMOVED: Several old functions that were no longer in use.