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Additions
ADDED: JTFS Armory Faction Support
ADDED: RHS ALL faction which includes several RHS units merged into a single faction (authored by: mtp)
ADDED: Daisy Cutter support (remove foliage)
ADDED: Mission parameter for time multiplier (authored by BriscoeTech)
ADDED: Tooltips to current music playlist songs (long names were cut off)
ADDED: Custom events for build items
ADDED: CSAT Modification Project support
ADDED: Russia 2035 factions support
ADDED: Scripted eventhandlers for wave start and end
ADDED: AI helicopter gunner supports (attack helicopters and door gunners)
ADDED: “Load Playlist” button to Music Manager
ADDED: Mission Parameter to disable AI min detection
ADDED: The ability to have custom display names for shop items
ADDED: Aegis unit factions (also added several of their classes to enhance the vanilla table if used when Aegis loaded)
ADDED: Aegis Marines factions support
ADDED: Aegis Atlas factions support
ADDED: BLWK_fnc_openShopAction
ADDED: Mission parameter section for AI
ADDED: Mission parameter to toggle enemy AI feature AUTOCOMBAT
ADDED: Mission parameter to toggle enemy AI feature SUPPRESSION
ADDED: Item Reclaimer build item
ADDED: Mission parameter for the minimum number of waves between vehicle spawns
ADDED: More precision to mission parameters of vehicle and special wave start rounds
ADDED: Custom tooltip support for shop build items
ADDED: Satellite shop build item
ADDED: 3CB BAF Support
ADDED: Added Max Terminator faction support (authored by BriscoeTech)
ADDED: Enemy helicopters special wave
ADDED: KISKA_fnc_classTurretsWithGuns
ADDED: There Is Only War faction support (authored by 0xlord)
ADDED: Suicide bombers carry unique vests and headwear (authored by aussie-battler)
ADDED: Mission parameter for special wave likelihood
ADDED: SOF PF factions
ADDED: SOG PF build items
ADDED: Napalm bomb drop support to both KISKA_fnc_CAS and shop
ADDED: Player’s uniforms now change to a faction uniform depending on the friendly one
ADDED: Custom loot list framework with mission parameter
ADDED: SOG PF Loot list preset
ADDED: Custom mission endings for error states
ADDED: Mission parameter for maximum number of loot spawns
ADDED: Colored text to Music Manager to indicate when a track is already in the current playlist
Adjustments
ADJUSTED: KISKA_fnc_log (updated to newer version)
ADJUSTED: Several shop function names to be clearer
ADJUSTED: Logging and comments in BLWK_fnc_addStdEnemyManEHs
ADJUSTED: Comments and Logging in BLWK_fnc_stdEnemyHitEventPlayer
ADJUSTED: Comments in BLWK_fnc_stdEnemyHitEventLocal
ADJUSTED: Logging in BLWK_fnc_addBuildableObjectActions
ADJUSTED: Logging in BLWK_fnc_disableCollisionWithAllPlayers
ADJUSTED: Logging in BLWK_fnc_enableCollisionWithAllPlayers
ADJUSTED: Comments in BLWK_fnc_removePickedUpObjectActions
ADJUSTED: Comments in BLWK_fnc_rotateObject
ADJUSTED: Comments in BLWK_fnc_registerObjectPickup
ADJUSTED: Execution order of BLWK_fnc_purchaseObject and added/changed comments
ADJUSTED: Logging and comments in BLWK_fnc_placeObject
ADJUSTED: Comments in BLWK_fnc_pickupObject
ADJUSTED: Comments and execution order in BLWK_fnc_moveUpOrDown
ADJUSTED: Comments, logging, and execution order BLWK_fnc_addDragAction
ADJUSTED: Comments and logging in BLWK_fnc_addDragKilledEh
ADJUSTED: Comments in BLWK_fnc_dragUnitEvent
ADJUSTED: Comments in BLWK_fnc_addReviveEhs
ADJUSTED: Logging in BLWK_fnc_arePlayersAliveLoop
ADJUSTED: Syntax in BLWK_fnc_createBattleAmbienceSound
ADJUSTED: Logging in BLWK_fnc_createBuildObjectsArray
ADJUSTED: Comments and logging in BLWK_fnc_faksToMedkitLoop
ADJUSTED: Comments, logging, and execution order BLWK_fnc_ingoPanelLoop
ADJUSTED: Comments, logging, and execution order in BLWK_fnc_preparePlayArea
ADJUSTED: Removed init alias functions and moved them back into dedicated init scripts
ADJUSTED: Logging and comments in BLWK_fnc_prepareTheCratePlayer
ADJUSTED: Comments in BLWK_fnc_prepareTheCrateServer
ADJUSTED: Logging, comments, and execution order in BLWK_fnc_prepareUnitClasses
ADJUSTED: Logging and comments for all Music Manager functions
ADJUSTED: Updated KISKA music functions to newer standards
ADJUSTED: Added KISKA logging to several misc functions
ADJUSTED: Added logging to BLWK_fnc_pathingLoop
ADJUSTED: AI pathing functions placed into separate folder
ADJUSTED: Changed BLWK_fnc_CAS to updated KISKA_fnc_CAS
ADJUSTED: Replaced BLWK_fnc_setCrew with KISKA_fnc_setCrew
ADJUSTED: Comments and syntax in BLWK_fnc_selectCustomPlayArea
ADJUSTED: Turned logging to be on by default
ADJUSTED: KISKA get-remote-variable functions to newer standard
ADJUSTED: Made use of “isEqualTo” & “isNotEqualTo” commands in several scripts
ADJUSTED: Fixed misc typos
ADJUSTED: Made starting platform higher in the air
ADJUSTED: Comments and execution order of BLWK_fnc_shop_adjustCommunityPoolLoop
ADJUSTED: Several “disableSerialization” positions
ADJUSTED: Improved readability of loot marker functions with macros
ADJUSTED: Ammo types are now configed for artillery supports
ADJUSTED: Description.ext turned of saving
ADJUSTED: Description.ext turned on admin debug console
ADJUSTED: Updated paratrooper wave to use newere KISKA functions
Changes
CHANGED: Money pile points to be half of previous (30x points for kill now)
CHANGED: Heal action on crate to be hold action
CHANGED: Disabled requirement to have vanilla revive on to have FAKs turn into Medkits
CHANGED: “The Crate” 3d icon to be less transparent
CHANGED: KISKA_fnc_CAS to now add canons to pylon aircraft that do not have one by default
CHANGED: Made revive from medkit into a hold action when player is down (known issue that is Bohemia level, action text might not come up until you engage the action)
CHANGED: Made ACE medical crates invincible
CHANGED: Made invincible items not cook-off if ACE is enabled
CHANGED: Music Manager will now autoPlay selected tracks unless the “pause” button is pressed
CHANGED: Adjusted saved mission parameters to utilize hashmaps instead of array (your previous saved parameters should properly load from the previous array method, however, overwrite them the next time you launch the mission)
CHANGED: Made build objects array cache into hashmap for faster referencing
CHANGED: Heal action on crate will be available 2m away
CHANGED: Improved variety from secondary vehicle spawn by ensuring (if possible) that a second vehicle spawning will not be the same type as the first
CHANGED: Increased the likelihood of a second vehicle to spawn during vehicle waves
CHANGED: Default vehicle spawn likelihoods
CHANGED: UGB bomb support to be Laser Guided Bomb
CHANGED: Various prices of supports and build items (turrets are generally cheaper and many offensive supports too)
CHANGED: Overrun waves will now teleport all players to the same location outside the play area and with the Main Crate. Enemies will still be placed on top of your previous position, however, they will now spawn directly opposite of where the players were placed. If the play area’s conditions are not suitable for this type of wave (too much water) it is skipped
CHANGED: Made lamps invincible
CHANGED: Increased default radius of indestructible building
CHANGED: Increased the required area for enemy land vehicles to spawn to mitigate them getting stuck
CHANGED: Removed the ability to assemble and disassemble turrets bought from the shop
CHANGED: Consolidated all relevant mission diary entries into “Survival” section
CHANGED: Removed any build actions of a turret when inside of it
CHANGED: Increased object view distance when entering aircraft gunner supports but maxed to 2km
CHANGED: Made level 5 enemies give players more points
CHANGED: Reduced the minimum distance needed for garbage collector to delete objects
CHANGED: Increased default points for both kills and hits
CHANGED: Reduced random weapon box spin cost
CHANGED: Reduced price of lamps
CHANGED: Points required for heal action on crate to be 15x points for kill
Fixes
FIXED: Load screen showing game mode as “undefined” (now “Survival”)
FIXED: BLWK_fnc_faksToMedkitLoop error that caused loop to continually run
FIXED: Hit point global handlers not deleted after use
FIXED: Modded aircraft would not properly select their gun during supports
FIXED: CUP aircraft do not start with engines on and can crash into the ground because of it
FIXED: BLWK_pointsForHeal being undefined during init
FIXED: AI enemy can sometimes just keep walking away from play area
FIXED: Improved consistency of invincible items including the Main Crate
FIXED: Multiple misuses of “null =”
FIXED: BLWK_fnc_prepareUnitClasses did not provide empty arrays to a factions’s vehicle list when the entry is empty in the unit table
FIXED: Improved reliability of drones to not get stuck above player base during drone waves
FIXED: Dome panel was under “Obstacles” Category in the shop instead of “Panels”
FIXED: Timeline in Music Manager not properly scaling when moving from one playing track to the next
FIXED: Paratrooper wave using incorrect syntax with “addCuratorEditableObjects”
FIXED: Script error for JIP players attempting to add actions to the loot reveal box
FIXED: The ability to call in infinite supports while hold down the ctrl key in the map
FIXED: Several JIP remoteExecs that were not using client ids and therefore not executing
FIXED: BLWK_theAiHandlerEntity becoming null and therefore wave units not actually spawning
Optimizations
OPTIMIZED: Use of toLower to toLowerANSI
OPTIMIZED: General syntax in BLWK_fnc_enableCollisionWithAllPlayers
OPTIMIZED: General syntax in BLWK_fnc_disableCollisionWithAllPlayers
OPTIMIZED: Marker network messages in BLWK_fnc_prepareUnitClasses
OPTIMIZED: General syntax for BLWK_fnc_pathingLoop
OPTIMIZED: Networking of purchased items
OPTIMIZED: KISKA_fnc_CAS speed
OPTIMIZED: BLWK_fnc_getEnemyVehicleClasses double checking for needing to supplement arrays
OPTIMIZED: BLWK_fnc_stdEnemyVehicles selection of what vehicle to spawn
OPTIMIZED: Several functions unnecessary use of JIP on a remoteExec
OPTIMIZED: KISKA_fnc_findConfigAny to check missionConfigFile first
OPTIMIZED: Loot spawns to now be more network friendly at the start of each wave
OPTIMIZED: BLWK_fnc_getPointsForKill general syntax and find speed
OPTIMIZED: Network messages produced by BLWK_fnc_purchaseObject
Removals
REMOVED: Old shop functions
REMOVED: VTOL from CSAT pacific gunner supports as the AI did not proper use it