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CubemapSide.all = values()
.FrameBufferCubemap
'snextSide()
as it completely chokes when another FBO is bound while it is already bound, causingcurrentSide
to go back to -1 when it is rebound, resulting in an eternal while-loop.disposeColorTexture()
->disposeTexture()
attachFrameBufferColorTexture()
->attachTexture()
with an attachment parameter, e.g.Gl.colorAttachment0
andGl.depthAttachment