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Releases: Archaegeo/Archaegeo-Orbital-Hud

Release v2.103

02 Oct 16:08
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How to Install

Please see the User manual for installation and details on use

Latest Changes

Version 2.013 - Minor bug fixes

  • Fixed 100k/hr up speed limit in atmo, now limited to adjusted atmo speed limit.

Release v2.102

26 Jun 14:38
2e59c74
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How to Install

Please see the User manual for installation and details on use

Latest Changes

Version 2.102 - Six Axis Joystick Support

  • Added analog stick support for Strafe (Left/Right) and Up/Down. To use, go into DU Settings, Controls, Keybindings, LUA, and set your preferred stick axis to:
    Lua Axis 0 is Roll left/right
    Lua Axis 1 is Pitch Up/Down
    Lua Axis 2 is Yaw left/right
    Lua Axis 3 is Throttle (both forward and back) (Only supported in throttle mode, use standard controls for cruise control)
    Lua Axis 4 is Strafe Left/Right
    Lua Axis 5 is Vertical Up/Down

Release v2.101

23 Jun 17:03
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How to Install

Please see the User manual for installation and details on use

Latest Changes

Version 2.101 - Analog HOTAS/Single Stick support

  • Added Joystick support for pitch, roll, yaw, and throttle. To use, go into DU Settings, Controls, Keybindings, LUA, and set:
    Lua Axis 0 to JoystickAxis0+ (Forward/Back will pitch Up/Down)
    Lua Axis 1 to JoystickAxis1+ (Left/Right will roll left/right)
    Lua Axis 2 to JoystickAxis2+ (Twist CCW/CW will yaw left/right)
    Lua Axis 3 to JoystickAxis3- (Only supported in throttle mode, use standard controls for cruise control)
    Note: You can change which axis you bind if you wish (for example some people want roll on twist and yaw on left/right)
    Note: If you define Piloting Keybinds Settings to your joystickpitch up/down, roll left/right, yaw left/right, ArchHUD will still use the analog input (gradiant) vice the binary (on/off) that those controls give. This allows you to use your joysticks on ships without analog hud support.
    Note: HOTAS Supported, HOSAS is not. Also there is a tiny deadzone that is NQ related, but isnt terrible.
    Note: Analog Joystick will control flight while in freelook, allowing you to look around and still control ship.
  • Fixed issue with IPH not remembering what index it was on when you got out of seat (wont reset to 0 anymore)
  • Fixed ship moving while in freelook (wont happen anymore)

Release v2.1

20 Jun 18:38
3a49f68
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How to Install

Please see the User manual for installation and details on use

Latest Changes

Version 2.1

  • Updated for Dual Universe 1.4 (Thanks to NQ-Ligo for a lot of the legwork)
  • Added support for Sicari and Sinnen
    NOTE: The default NQ atlas.lua located in C:\ProgramData\Dual Universe\Game\data\lua (or your install directory) has an error for 1.4 where Sicari is listed as index [6] but id = 5.
    You must change the id to 6 in order to use the HUD (or wait for next patch of Dual Universe, which will overwrite your atlas.lua changes anyway)
    NOTE: It also appears Sicari's planet.center or planet.radius is off as well, this makes the HUD reported altitude incorrect compared to actual altitude, especially as you get closer to planet.
    Recommend using the HUD around Sicari manually or with active oversight of AP functions.

Release v2.026

07 Feb 17:31
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How to Install

Please see the User manual for installation and details on use

Latest Changes

Version 2.026 - Major improvements on AP throttle control

  • Refactor: Throttle/Cruise speed control to be more responsive.
  • Fixed: Intermittant but critical issue where cruise speed would set negative on re-entry.
  • Fixed: Issue with AP not completely resetting when exiting warp resulting in wierd alt-4 AP resume.

Release v2.025

04 Feb 19:59
220eb16
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How to Install

Please see the User manual for installation and details on use

Latest Changes

Version 2.025

  • Change: AP Route re-align when at a route point in space at 2000k/hr (vice 5000k/hr)
  • Fixed: AP should not recalculate due to LOS conflict when it isnt a true conflict.
  • Fixed: AGG Singulartiy Altitude would not adjust to a new setting if > 200k in space, now it will.
  • Fixed: (Maybe) Autopilot not completely clearing out when cancelled, resulting in wierd performance
    if restarted before getting out of seat
  • Fixed: Aegis is never considered "closest planet"

Release v2.024

02 Feb 02:42
16bd193
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How to Install

Please see the User manual for installation and details on use

Latest Changes

Version 2.024

  • Fixed: Apparently I broke closest pipe and /pipecenter in one of the recent patches. Working again.
  • Change: When pasting a temp location, the IPH will swap to position 1 (0-Temp) so you can just hit alt-4 to go to it.
  • Change: Prevent ability to paste waypoints in lua chat if currently in autopilot.
  • Fixed: When starting AP from cruise mode (alt-4) it will first switch to throttle mode. This prevents the 250000% throttle error.

Release v2.023

31 Jan 17:09
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How to Install

Please see the User manual for installation and details on use

Latest Changes

Version 2.023
(Sorry about the frequent update - This one should sit for a bit and be the new standard)

  • Fixed: Yo-yo yawing should no longer occur when arriving at AP planet and orbit alignment pitches down -65 to reach orbit corridor quicker.
  • Fixed: IntoOrbit should pull out of -65 dive more reliably to avoid going below target orbit height (assuming your ship has good adjustors)
  • Reversed: Changed ReEntryPitch default back to -30 for extra safety, -60 will work for most ships, this does not affect
    Orbit Corridor pitch, but rather pitch when finishing orbit.

Release v2.022

29 Jan 18:55
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How to Install

Please see the User manual for installation and details on use

Latest Changes

Version 2.022 - AP enahncements.

  • CHANGE: HUD will now try to clear a LOS blockage more proactively by moving the arrival wp if needed. It will change initial arrival WP to the
    one that would be used if just flying to the planet (vice surface landing) but will still then proceed to surface land. This fixes Madis-Mission
    to Thades Market 1 for example without affecting normal AP.
  • CHANGE: User Variable MaxGameVelocity if set to -1 means always set AP max speed to current max speed. If set > -1 then set AP Max speed
    to MaxGameVelocity Alt-Mousewheel will adjust set max speed and save it till you get into seat again. NOTE: If MaxGameVelocity is -1 then
    Alt-Mousewheel will have no effect on max speed while in autopilot in space.
  • CHANGE: Make double MMB clear more features (cleaner turn off all AP)
  • CHANGE: After arriving on planet to planet AP, if target on ground, will use low orbit to get to it quicker.
  • ADDED: Required Thrust re-added to INFO panel.
  • CHANGE: Required Thrust and Safe XXX Mass numbers will update continuiously now based on gravity. If gravity > 0.1 then the detected value is used,
    otherwise will be based on 9.8m/s gravity. SAFE XXX numbers are still 50% of the actual value you could barely move. WARNING: LEARN YOUR SHIP to know if they are valid numbers.
  • CHANGE: Default ReEntryPitch to -60. Recommend changing with /G ReEntryPitch -60 in Lua Chat. -30 still works, -60 gets you down quicker.
  • Fixed: Issue where sometimes HUD would not vector to target on re-entry till past it when it should have sooner. (Better AP re-entries)
  • Fixed: Alt-Shift-5 to lockpitch at current pitch will work now.
  • Cleanup Route Display on Ultrawide monitors to not be under buttons.

Release v2.021

23 Jan 21:04
20aa16a
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How to Install

Please see the User manual for installation and details on use

Latest Changes

Version 2.021

  • Fix: Thades AP issue. Moonlets should not long cause issues to the AP. AP should work like anywhere else.
    Still use caution if taking off in the canyon (i.e. if you take off and face the wall to climb out, it will end in tears),
    but all other AP including to orbit around moonlets and moons should be good.
    REMINDER: ArchHUD does not do auto AP ground to non-atmo ground (moonlets/moons) but will put you in orbit around them.
  • Fix: Flicking of Cruise/Travel on throttle indication when in AP in space.
  • Fix: Space points used in Route to only slow to < 5000 k/hr before redirecting (vice old slowing to < 180 k/hr)