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[Spamer] AdvancedDebugger for PocketMine-MP

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AdvancedDebugger

AdvancedDebugger for PocketMine-MP

TODO

  • use pocketmine\event\block\BlockBreakEvent;
  • use pocketmine\event\block\BlockBurnEvent;
  • use pocketmine\event\block\BlockFormEvent;
  • use pocketmine\event\block\BlockGrowEvent;
  • use pocketmine\event\block\BlockItemPickupEvent;
  • use pocketmine\event\block\BlockMeltEvent;
  • use pocketmine\event\block\BlockPlaceEvent;
  • use pocketmine\event\block\BlockSpreadEvent;
  • use pocketmine\event\block\BlockTeleportEvent;
  • use pocketmine\event\block\BlockUpdateEvent;
  • use pocketmine\event\block\BrewingFuelUseEvent;
  • use pocketmine\event\block\BrewItemEvent;
  • use pocketmine\event\block\ChestPairEvent;
  • use pocketmine\event\block\BaseBlockChangeEvent; [abstract class]
  • use pocketmine\event\block\BlockEvent; [abstract class]
  • use pocketmine\event\block\LeavesDecayEvent;
  • use pocketmine\event\block\SignChangeEvent;
  • use pocketmine\event\block\StructureGrowEvent;
  • use pocketmine\event\entity\EntityBlockChangeEvent;
  • use pocketmine\event\entity\EntityCombustByBlockEvent;
  • use pocketmine\event\entity\EntityCombustByEntityEvent;
  • use pocketmine\event\entity\EntityCombustEvent;
  • use pocketmine\event\entity\EntityDamageByBlockEvent;
  • use pocketmine\event\entity\EntityDamageByChildEntityEvent;
  • use pocketmine\event\entity\EntityDamageByEntityEvent;
  • use pocketmine\event\entity\EntityDamageEvent;
  • use pocketmine\event\entity\EntityDeathEvent;
  • use pocketmine\event\entity\EntityDespawnEvent;
  • use pocketmine\event\entity\EntityEffectAddEvent;
  • use pocketmine\event\entity\EntityEffectEvent;
  • use pocketmine\event\entity\EntityEffectRemoveEvent;
  • use pocketmine\event\entity\EntityEvent;
  • use pocketmine\event\entity\EntityExplodeEvent;
  • use pocketmine\event\entity\EntityItemPickupEvent;
  • use pocketmine\event\entity\EntityMotionEvent;
  • use pocketmine\event\entity\EntityRegainHealthEvent;
  • use pocketmine\event\entity\EntityShootBowEvent;
  • use pocketmine\event\entity\EntitySpawnEvent;
  • use pocketmine\event\entity\EntityTeleportEvent;
  • use pocketmine\event\entity\EntityTrampleFarmlandEvent;
  • use pocketmine\event\entity\ExplosionPrimeEvent;
  • use pocketmine\event\entity\ItemDespawnEvent;
  • use pocketmine\event\entity\ItemMergeEvent;
  • use pocketmine\event\entity\ItemSpawnEvent;
  • use pocketmine\event\entity\ProjectileHitBlockEvent;
  • use pocketmine\event\entity\ProjectileHitEntityEvent;
  • use pocketmine\event\entity\ProjectileHitEvent;
  • use pocketmine\event\entity\ProjectileLaunchEvent;
  • use pocketmine\event\inventory\CraftItemEvent;
  • use pocketmine\event\inventory\FurnaceBurnEvent;
  • use pocketmine\event\inventory\FurnaceSmeltEvent;
  • use pocketmine\event\inventory\InventoryCloseEvent;
  • use pocketmine\event\inventory\InventoryEvent;
  • use pocketmine\event\inventory\InventoryOpenEvent;
  • use pocketmine\event\inventory\InventoryTransactionEvent;
  • use pocketmine\event\player\PlayerBedEnterEvent;
  • use pocketmine\event\player\PlayerBedLeaveEvent;
  • use pocketmine\event\player\PlayerBlockPickEvent;
  • use pocketmine\event\player\PlayerBucketEmptyEvent;
  • use pocketmine\event\player\PlayerBucketEvent;
  • use pocketmine\event\player\PlayerBucketFillEvent;
  • use pocketmine\event\player\PlayerChangeSkinEvent;
  • use pocketmine\event\player\PlayerChatEvent;
  • use pocketmine\event\player\PlayerCommandPreprocessEvent;
  • use pocketmine\event\player\PlayerCreationEvent;
  • use pocketmine\event\player\PlayerDataSaveEvent;
  • use pocketmine\event\player\PlayerDeathEvent;
  • use pocketmine\event\player\PlayerDisplayNameChangeEvent;
  • use pocketmine\event\player\PlayerDropItemEvent;
  • use pocketmine\event\player\PlayerDuplicateLoginEvent;
  • use pocketmine\event\player\PlayerEditBookEvent;
  • use pocketmine\event\player\PlayerEmoteEvent;
  • use pocketmine\event\player\PlayerEntityInteractEvent;
  • use pocketmine\event\player\PlayerEvent;
  • use pocketmine\event\player\PlayerExhaustEvent;
  • use pocketmine\event\player\PlayerExperienceChangeEvent;
  • use pocketmine\event\player\PlayerGameModeChangeEvent;
  • use pocketmine\event\player\PlayerInteractEvent;
  • use pocketmine\event\player\PlayerItemConsumeEvent;
  • use pocketmine\event\player\PlayerItemHeldEvent;
  • use pocketmine\event\player\PlayerItemUseEvent;
  • use pocketmine\event\player\PlayerJoinEvent;
  • use pocketmine\event\player\PlayerJumpEvent;
  • use pocketmine\event\player\PlayerKickEvent;
  • use pocketmine\event\player\PlayerLoginEvent;
  • use pocketmine\event\player\PlayerMoveEvent;
  • use pocketmine\event\player\PlayerPostChunkSendEvent;
  • use pocketmine\event\player\PlayerPreLoginEvent;
  • use pocketmine\event\player\PlayerQuitEvent;
  • use pocketmine\event\player\PlayerRespawnEvent;
  • use pocketmine\event\player\PlayerToggleFlightEvent;
  • use pocketmine\event\player\PlayerToggleGlideEvent;
  • use pocketmine\event\player\PlayerToggleSneakEvent;
  • use pocketmine\event\player\PlayerToggleSprintEvent;
  • use pocketmine\event\player\PlayerToggleSwimEvent;
  • use pocketmine\event\player\PlayerTransferEvent;
  • use pocketmine\event\player\PlayerViewDistanceChangeEvent;
  • use pocketmine\event\plugin\PluginDisableEvent;
  • use pocketmine\event\plugin\PluginEnableEvent;
  • use pocketmine\event\plugin\PluginEvent;
  • use pocketmine\event\server\CommandEvent;
  • use pocketmine\event\server\DataPacketReceiveEvent;
  • use pocketmine\event\server\DataPacketSendEvent;
  • use pocketmine\event\server\LowMemoryEvent;
  • use pocketmine\event\server\NetworkInterfaceEvent;
  • use pocketmine\event\server\NetworkInterfaceRegisterEvent;
  • use pocketmine\event\server\NetworkInterfaceUnregisterEvent;
  • use pocketmine\event\server\QueryRegenerateEvent;
  • use pocketmine\event\server\ServerEvent;
  • use pocketmine\event\server\UpdateNotifyEvent;
  • use pocketmine\event\world\ChunkEvent;
  • use pocketmine\event\world\ChunkLoadEvent;
  • use pocketmine\event\world\ChunkPopulateEvent;
  • use pocketmine\event\world\ChunkUnloadEvent;
  • use pocketmine\event\world\SpawnChangeEvent;
  • use pocketmine\event\world\WorldEvent;
  • use pocketmine\event\world\WorldInitEvent;
  • use pocketmine\event\world\WorldLoadEvent;
  • use pocketmine\event\world\WorldSaveEvent;
  • use pocketmine\event\world\WorldUnloadEvent;