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New Gimbal Interface #3386
New Gimbal Interface #3386
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This is really great to see! Thanks for also finding the issue with FOV_STATUS. We added support ages ago but no GCS has used it yet so I guess we missed the bug. |
Very neat! :) |
How did you manage to get the simulation with a video feed up and running, is that gazebo? |
I use RealFlight. I'm sure the same thing could be done in Gazebo, but I don't know my way around it nearly as well. You need this model and this lua script. You also need to be running on AP master (until the FOV message bug fix gets backported to 4.5) I use a gstreamer pipeline to grab a cropped area of a monitor. I toyed with using OBS to stream as RTSP, but that introduced more than a second of latency.
Adjust the If you configure your autopilot to provide The airport in this video was Pendleton Airport (KPDT), but I don't know if I can share my RealFlight model of that airport publicly. Instead, I'll share Base INFOCA, which has the side benefit of being within the real terrain model RealFlight pulled from Spain, so all the terrain actually lines up: Base INFOCA_AP.zip. The downside is that I went WAY overboard manually adding one metric crapload of trees to it. Disable trees with View > Scenery > Trees to disable them if your computer is choking on them. Launch SITL with |
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This PR is getting close to ready. All buttons and (almost) all keybindings are implemented, and I have a nice settings page where you can customize every keybinding. Still needed:
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need to tweak for android/apple - currently failing. system.drawing cant be used easerly.... |
@@ -7,6 +7,8 @@ namespace MissionPlanner.Controls | |||
{ | |||
public partial class Video : Form | |||
{ | |||
private readonly GStreamer stream = new GStreamer(); |
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need to confirm if this can be instance based. i have a feeling it cant. as it will lead to native crashs
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I can open multiple GStreamer sources (multiple gimbal windows and a separate stream on the HUD) with no apparent issues if that's what you mean.
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Tracking added |
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I've tested this quite a bit now and it works! A few issues I found (and have already reported to Rob):
Some of the things I tested include:
From my point of view, besides the two crash issues listed it looks very usable. I guess one enhancement (also already discussed with Rob) is it would be nice to reduce the number of clicks the user must do before the video appears. In particular the user must currently do this each time MP is started:
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Previously, this function did nothing. It was also trying to do the opposite of what it claimed to do.
This library was originally copy-pasted from ArduPilot and ported to C#, but many mistakes were made in the process. For example, many of the methods in the C++ implementation take a reference variable as input, and the C# code was taking a regular input and outputting nothing. This commit overhauls the whole library, making it more C#-like and documents all methods.
Probably none of these make sense to combine, but the else-ifs made an unwritten priority order that was not clear. This behavior is more expected, and we clearly warn the user now on the settings page about clashes.
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Thank you so much! This is a huge feature to get in! |
Still a bit to do, but I have some stuff working. It's going to be a massive PR, so I want to get some of this out there to start review early.
I have a test setup using RealFlight that I will need to document so anyone can play around with this.
I have a lua script I need to publish that sends VIDEO_STREAM_INFORMATION messages so Planner can detect the URIs for the video.
ArduPilot's
CAMERA_FOV_STATUS
message has a bug that causes the wrong units to be used for alt. Needs fixing.Most of the buttons and right-click options do not work yet
Need a settings page so people can adjust the stuff like keybindings
Things you can do
CAMERA_FOV_STATUS
to send the correct units)(Terrible gif quality, had to really squeeze it down to fit in a github post, so there are a ton of artifacts; these obviously aren't in the real thing)