A lobby-based Battle Royale game set within a randomly generated maze-like map. Built using Socket.IO and HTML5 Canvas.
Play it here.
- Fog of war: Players are only able to see objects within a limited field of view.
- Aiming: Players can aim by holding down the right mouse button. While aiming,
- Camera will move more towards the mouse position, allowing the player to see objects further away.
- Shot spread is reduced (not implemented yet).
- Movement speed is reduced (not implemented yet).
- Field of view is greatly reduced.