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Motion Blur UsdSkel, Hydra #738
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Hi @dronepiece ! Thanks for reporting this and letting us know that this has been improved upstream! We'll look into supporting the new APIs in the render delegate, and investigate if the functions we use in the procedural pick up the new functionality automatically. |
Need to confirm if fixed in procedural already, if not create a separate ticket |
Same issue exists in the procedural so I created #951. |
Describe the bug
Motion blur on a mesh deformed by UsdSkel does not work.
Same result in both hydra (Solaris) and in the procedural (Arnold StandIn).
The motion blur from transformations works, but not from the deformed mesh.
It looks like this issue should be fixed in this pull request: PixarAnimationStudios/OpenUSD#1455
However, I'm not sure if this automatically will fix any issues in the arnoldstandin? Or if this just helps the Hydra implementation?
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A fully motion blurred character
Screenshots
Examples from Houdini Solaris Arnold (Same result in Arnold StandIn)
Deformed by UsdSkel = Transform motion blur
Baked with Bake Skinning LOP = Expected result
Used Software Versions
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