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slocGameObject.MovementSmoothing field (not read from sloc files)
CreateOptions struct
ObjectsSource struct with implicit casts from: List<slocGameObject>slocGameObject[]string (path) Stream
API::AddTriggerAction(PrimitiveObjectToy, BaseTriggerActionData, ITriggerActionHandler) extension method (throws an exception if the handler is not specified and the action type is unknown)
API::AddTriggerAction(GameObject, BaseTriggerActionData, ITriggerActionHandler) extension method (throws an exception when called on an object without the PrimitiveObjectToy component
CreateObjects and SpawnObjects overloads with the following signatures:
ObjectsSource, CreateOptions, out int
ObjectsSource, out int, Vector3, Quaternion
ObjectsSource, Vector3, Quaternion
ObjectsSource, CreateOptions
Fixes (EXILED only):
MER no longer breaks nested scaling
AutoLoad now loads objects when the plugin is enabled
Changes (non-breaking):
(EXILED only) AutomaticObjectLoader::LoadObjects now uses Paths.Plugins
API::AddProperCollider will now always add a MeshCollider with the correct convex property for the object
API class has been made partial and split into multiple files for better readability
The below methods have been marked obsolete. Use the overloads that take in ObjectsSource as the first argument (no explicit casting required)