Releases
v2.0.0
Aimmy 2.0.0 Update
Changelog:
[Performance Optimizations]
Switched to a forked KDTree package that should bump performance up on AI detections
Model loading / swapping should be much faster and shouldn't affect the UI as it did in v1.
Code improvements to Bitmap to Float handler for faster processing
[Backend Improvements]
Major improvements to organization of code
Extensive Code Cleanup
Adjusted keybind hook to handle multiple hooks
Adjusted keybind hooks to be dynamic, avoid hardcoding
Added emergency stop button to help prevent getting stuck aiming
Replaced any use of WebClients in favor of HTTPClients
Removed Octokit nuget in favor of basic HTTPClients
Adjusted how AI model loading and disposing was handled (Models will auto dispose on loading of new model)
Added dropdown boxes for prediction methods and input controls
Added keybind for fast model switching (iterates through models)
[UI Improvements]
Completely refreshed UI with a dynamic background and a whole new layout
UI is easier to work with, and does not require refreshing to change properties, reducing bugs
UI is now fully resizable
Added PC specs into the UI (for easy debugging potential)
Added Dropdown Boxes
[Aim Improvements]
Adjusted AI target to be able to target closest to mouse or center screen
Mouse movement now has a adjustable max movement clamp that prevents extreme movements (should help prevent aim wiggle)
[Completely New Features]
Anti-Recoil with Dynamic Configuration Adjustment
Model Switching Keybind
Aiming Boundaries Alignment for easier body-target shooting (EX: Use "Top" to make it easier to aim at the head)
[Feature Improvements]
Detected Player Window OVERHAUL : Auto-Adjust Size + Show AI Confidence + Tracers + Auto-Hide ESP when no players are detected
New Prediction Methods, with more coming soon
FOV Size can now be adjusted dynamically to prevent AI Confusion
Travelling FOV is now accurate to what the AI sees
While collecting images, the AI can now automatically label them
[NO MORE MOUSE EVENT] : 4 new Mouse Movement Methods, including:
SendInput
LG Hub
Razer Synapse (requires Razer Peripheral of any kind)
ddxoft
(Mouse Event is the default and fallback to all 4 movement methods)
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