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Release 2.0.0

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@Babyhamsta Babyhamsta released this 19 Feb 22:47
· 73 commits to master since this release
041c45a

Aimmy 2.0.0 Update

Changelog:

[Performance Optimizations]

  • Switched to a forked KDTree package that should bump performance up on AI detections
  • Model loading / swapping should be much faster and shouldn't affect the UI as it did in v1.
  • Code improvements to Bitmap to Float handler for faster processing

[Backend Improvements]

  • Major improvements to organization of code
  • Extensive Code Cleanup
  • Adjusted keybind hook to handle multiple hooks
  • Adjusted keybind hooks to be dynamic, avoid hardcoding
  • Added emergency stop button to help prevent getting stuck aiming
  • Replaced any use of WebClients in favor of HTTPClients
  • Removed Octokit nuget in favor of basic HTTPClients
  • Adjusted how AI model loading and disposing was handled (Models will auto dispose on loading of new model)
  • Added dropdown boxes for prediction methods and input controls
  • Added keybind for fast model switching (iterates through models)

[UI Improvements]

  • Completely refreshed UI with a dynamic background and a whole new layout
  • UI is easier to work with, and does not require refreshing to change properties, reducing bugs
  • UI is now fully resizable
  • Added PC specs into the UI (for easy debugging potential)
  • Added Dropdown Boxes

[Aim Improvements]

  • Adjusted AI target to be able to target closest to mouse or center screen
  • Mouse movement now has a adjustable max movement clamp that prevents extreme movements (should help prevent aim wiggle)

[Completely New Features]

  1. Anti-Recoil with Dynamic Configuration Adjustment
  2. Model Switching Keybind
  3. Aiming Boundaries Alignment for easier body-target shooting (EX: Use "Top" to make it easier to aim at the head)

[Feature Improvements]

  1. Detected Player Window OVERHAUL : Auto-Adjust Size + Show AI Confidence + Tracers + Auto-Hide ESP when no players are detected
  2. New Prediction Methods, with more coming soon
  3. FOV Size can now be adjusted dynamically to prevent AI Confusion
  4. Travelling FOV is now accurate to what the AI sees
  5. While collecting images, the AI can now automatically label them
  6. [NO MORE MOUSE EVENT]: 4 new Mouse Movement Methods, including:
  • SendInput
  • LG Hub
  • Razer Synapse (requires Razer Peripheral of any kind)
  • ddxoft
    (Mouse Event is the default and fallback to all 4 movement methods)