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Feature/mehah fixes #11

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merged 34 commits into from
Jun 30, 2020
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@lgrossi lgrossi commented Jun 29, 2020

1- Walk System Fix
2- Support Idle Animation
3- Monster Light Fix
4- Optimized Render System
5- Compile Warnings fix

Mehah s2

diath and others added 30 commits June 13, 2020 09:00
- Removed Spiral Mode
- Removed DrawFlags
- Tile and Map Class reworked(Decreased Interactions), slight increase in FPS
- Code Cleanup
- Fixed most Warnings
1- Rename viewportoptimized to viewportcontrol
2- Algorithm to check if the first block of the sprite is opaque, to prevent it from drawing anything below it.
1- Fix Light Monster
2- New form to draw
Lights and tiles now take advantage of the cache, it will only be recalculated, if there is a change on the screen, with that there was a big increase in fps, more than 400%
1- Floors that are in daylight will automatically disable light system.
2- More stability in FPS
mehah and others added 3 commits June 26, 2020 19:04
# Conflicts:
#	src/client/creature.cpp
#	src/client/protocolcodes.h
#	src/client/protocolgameparse.cpp
#	src/client/thingtype.cpp
#	src/client/thingtype.h
@majestyotbr majestyotbr changed the base branch from develop to canary June 30, 2020 11:26
@lgrossi lgrossi merged commit ce302dc into CanaryArchived:canary Jun 30, 2020
lgrossi pushed a commit that referenced this pull request Jul 16, 2020
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3 participants