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1- Rename viewportoptimized to viewportcontrol 2- Algorithm to check if the first block of the sprite is opaque, to prevent it from drawing anything below it.
1- Fix Light Monster 2- New form to draw Lights and tiles now take advantage of the cache, it will only be recalculated, if there is a change on the screen, with that there was a big increase in fps, more than 400%
1- Floors that are in daylight will automatically disable light system. 2- More stability in FPS
# Conflicts: # src/client/creature.cpp # src/client/protocolcodes.h # src/client/protocolgameparse.cpp # src/client/thingtype.cpp # src/client/thingtype.h
lgrossi
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1- Walk System Fix
2- Support Idle Animation
3- Monster Light Fix
4- Optimized Render System
5- Compile Warnings fix
Mehah s2