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This repository was archived by the owner on Sep 1, 2024. It is now read-only.

Releases: ChiriVulpes/soulus

Soulus 2.0.0

09 Jan 07:34
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Changes:

Soulus 1.9.0

05 Jan 00:57
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Changes:

  • CONFIG::fossil_veins now supports block metadata. Use @0, @1 after the block id to replace or replace with a block with metadata.
  • Added scale fossils in gravel (only in ocean biomes) and red sand.
  • Added dry fossils in red sand.
  • Blood Crystals are now always the first item you will remove from a Skewer.
  • Added a use for Blackened Bonemeal.
  • Added "Ash", another item which can be used for filling Murky Orbs.
  • Nerfed the Murky Orb recipe by default (was 64 Essence, now is 128 Essence).

To see the new fossils in the world, you must regenerate your fossil_veins config (remove the property from the soulus.json). To see the Murky Orb essence requirement change, you must regenerate your orb_murky config.

Soulus 1.8.0

04 Jan 00:38
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This is a breaking update. Any murky orb (this includes "strange sticky ball", that's the same item) or soulbook items in the world (not the ones inside summoners) will be broken, post update. Either insert them to a summoner pre-update or delete and replace them afterwards, to fix.

Changes:

  • You can now configure the amount of essence a soulbook is required to have to be inserted into a summoner, by percentage. CONFIG::summoner.soulbook_essence_required_to_insert, 0 = can always be inserted, 1 = must be a filled soulbook. This defaults to 0.5, or 50% filled. This config is only applicable if CONFIG::summoner.soulbook_uses is greater than 0.
  • The essence in a murky orb or a soulbook is now an integer, instead of a byte. This means you can configure the murky orb or a soulbook to require massive amounts of essence, instead of only a measly 255.
  • Drops are now configurable by whether the entity they're dropped from was summoned, or spawned.

Other:

  • As of 1.8.0, Soulus is using a new License, titled the "Soulus License". The terms are similar, with one key difference:
    • Distribution: Distributing the mod is disallowed for anyone that the Author (me) does not deem a Distributor. (Currently, this is only Github and CurseForge)
      • This does not include Modpacks. A Modpack Creator is granted the right to distribute the Mod as part of a Modpack.

Soulus 1.7.0

03 Jan 01:00
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Changes:

  • Skewers now have separate resistances per entity. This means their damage stacks, so 1 skewer (by default) would deal 1 damage per "resistance tick" and 9 skewers would deal 9. The length of the "resistance tick" is configurable.
  • Fixed not being able to return the items from an Upgradeable Block if your offhand had a tool in it.
  • Replaced minecraft's default bones with a mod-added normal bone. Removed minecraft's bones as drops from the skeleton and wither skeleton.
  • Changed creatures.*.*.*.has_drops to be two lists; one for whitelisted drops, and one for blacklisted drops. By default, all drops are whitelisted. These properties affect creatures summoned by summoners as well.
  • Summoners can now be configured to use soulbooks over time. When this is enabled, you can put a soulbook with any amount of essence into a summoner, as the number of summons directly correlates to the amount of essence in the soulbook.
  • Rewrote the replace_mob_spawners_with_summoners config to instead replace based on structure and creature. You can find all summoner styles in the world naturally: Normal spawns in a Dungeon, Spooky spawns in a Mineshaft, Earthy spawns in a Woodland Mansion, Ender spawns in a Stronghold, and Blazing spawns in a Nether Fortress.
  • Fixed the Skewer not having a sound
  • Fixed the Skewer not being configurable
  • Fixed sticky piston and normal bone chunk recipes not appearing in JEI
  • Added a structure list to /souluslocation
  • Fixed changing the style of Summoner resetting it to an Empty Summoner
  • Fixed the Summoner not being configurable

Soulus 1.6.1

02 Jan 02:51
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Changes:

  • Fix replacing the soulbook in a summoner not sending a blockupdate to the client
  • Fix multiple summoners flashing between each others' mobs

Soulus 1.6.0

01 Jan 22:30
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This is a breaking release. Back up your worlds, and ideally, remove all summoners from it. Any empty summoners will be removed, and any summoners may become empty summoners and will potentially change their appearance. If you have edited your soulus.json config file, I recommend also backing that up.

Changes:

  • Added the Skewer, a spike block which you can use to kill creatures that also can be upgraded like the Summoner.
  • Rewrote Summoners to extend an "Upgradeable Block", which Skewers also use. This rewrite fixes #14 (crash when summoners are exploded).

Other:

  • Rewrote the README. Hopefully it's more helpful now!

Soulus 1.5.0

26 Dec 07:28
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Changes:

Other:

  • Added a bunch of new information to the readme, started docs for the Config file

Soulus 1.4.1

24 Dec 20:48
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Changes:

  • Fixed a crash when Waila isn't present

Soulus 1.4.0

24 Dec 08:44
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Changes:

  • Added 4 new Summoner styles inspired by spawner variants in SimplySarc's "50 Tiny Ways to Improve Minecraft"
  • Randomized the bone chunks recieved from a fossil, defaulting to 2-6, bone chunks are now effected by fortune
  • Animated ender fossils
  • Added end stone fossils
  • Added biome types list to /souluslocation
  • Fixed Blood Crystal and Murky Orb being able to be filled past max, and not working in Summoners afterwards
  • Fixed players out of Summoner Range subtracting from Summoner speed

Soulus 1.3.1

22 Dec 06:41
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Changes:

  • Fixed the Blood Crystal not working on entities
  • Changed the Blood Crystal to take blood from entities on every attack, by default; rebalanced the blood crystal to take more blood and pricking yourself to give more blood
  • Add missing bone gear recipes
  • Fix Blood Crystal particles