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Update sh_boot.lua
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kurozael authored Jan 2, 2020
1 parent 6a80ebb commit b596236
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10 changes: 10 additions & 0 deletions upload/garrysmod/gamemodes/clockwork/framework/sh_boot.lua
Original file line number Diff line number Diff line change
Expand Up @@ -90,6 +90,16 @@ Clockwork.kernel:IncludePrefixed("libraries/server/sv_file.lua");

if (SERVER) then CloudAuthX.Authenticate(); end;

--[[
Do not edit this function. Editing this function will cause
the schema to not function, and CloudAuthX will not
auth you.
--]]
function Clockwork:GetGameDescription()
local schemaName = self.kernel:GetSchemaGamemodeName();
return "Clockwork: "..schemaName;
end;

Clockwork.kernel:IncludeDirectory("libraries/server", true);
Clockwork.kernel:IncludeDirectory("libraries/client", true);
Clockwork.kernel:IncludeDirectory("libraries/", true);
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1 comment on commit b596236

@svensis
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CW: (Schema)
(Schema)
and now
Clockwork: (Schema)

Please # to comment.