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Clockwork 0.95.3
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* Consolidated cl_player, sv_player and sh_player into sh_player and
optimized it by localizing Clockwork libraries.
* *Contributed by NightAngel.*
* Fixed some player model animations to look better and added 'heavy'
animations for physgun, etc.
* *Contributed by NightAngel.*
* Made ironsights file check for the player library and include
sh_player if it isn't included when ironsights are included, also fixed
a small typo with the movement slow using spread config instead of slow
config.
* *Contributed by NightAngel.*
* Localized Clockwork libraries in sv_kernel for micro optimizations and
fixed some mistakes that would slow down PlayerThink hooks.
* *Contributed by NightAngel.*
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Skiastra committed Feb 4, 2016
1 parent f3f9738 commit e36432d
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12 changes: 12 additions & 0 deletions CHANGELOG.md
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---------
The following changes have been made for each official Clockwork build.

0.95.3
-------

* Consolidated cl_player, sv_player and sh_player into sh_player and optimized it by localizing Clockwork libraries.
* *Contributed by NightAngel.*
* Fixed some player model animations to look better and added 'heavy' animations for physgun, etc.
* *Contributed by NightAngel.*
* Made ironsights file check for the player library and include sh_player if it isn't included when ironsights are included, also fixed a small typo with the movement slow using spread config instead of slow config.
* *Contributed by NightAngel.*
* Localized Clockwork libraries in sv_kernel for micro optimizations and fixed some mistakes that would slow down PlayerThink hooks.
* *Contributed by NightAngel.*

0.95.2
-------

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2 changes: 1 addition & 1 deletion Clockwork/garrysmod/gamemodes/clockwork/clockwork.txt
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"settings"
{
}
"version" "0.95.2"
"version" "0.95.3"
"author" "Cloud Sixteen"
"description" "A roleplaying framework developed by Cloud Sixteen for the people."
"workshopid" "474315121"
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