Skip to content

CodeHedge/SysBot.ACNHOrders

 
 

Repository files navigation

Features added to this fork

broadcast: Sends a message to all channels registered in config.json

ping: Simply responds that the bot is online.

mysteryorder: orders 40 random items.

Other changes: Some existing modules create an embeded message now. I just think it looks cleaner :)

############################

SysBot.ACNHOrders

Designed as a fully automated queue-based order bot that injects item orders directly onto your island's map and lets the player that queued pick them up, then leave. All dodo fetching, gate opening & closing, movement and dialoguing (including Tom Nook's or Isabelle's morning announcement progression) is automated.

Alternatively, you may use this as a fully automated connection, logging, advanced item dropping and map refresh bot (among other things) that restores the online session after a network or online crash/disconnect. Read here for setup instructions.

License

See also

SysBot.AnimalCrossing

kwsch for the original project and everything that makes this work.

Red for the original Dodo-fetch code, pointer logic and a bunch of other things that make this possible.

Resources:

Read the wiki for setup instructions and faq.

Watch the bot showcase to see it in action from the host's POV.

Watch how to order items using ACNHMS to be used by the end-user of your bot.

Support Discord:

message _hedge for help with new modules

sys-botbase client for remote control automation of Nintendo Switch consoles.

Uses Discord.Net as a dependency via NuGet.

Other Dependencies

Animal Crossing API logic is provided by NHSE.

License

Refer to the License.md for details regarding licensing.

About

Queue-based and/or pure automation-styled ACNH SysBot

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 99.9%
  • Batchfile 0.1%