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Adding new gear and ore processing materials

Da-Technomancer edited this page Aug 30, 2020 · 1 revision

Adding new gear materials

New materials for gears, axles, clutches, etc. can be added through the config option gear_types. On a new line, specify the metal then a space then a hexadecimal color then a space then a density in kg/m3. Adding a new gear material requires adding localization and recipes via datapack, as these are not added automatically. Textures and properties are automatic. Removing a default gear material is not recommended.

Gear, axles, clutches, etc. use the same registry name within their type, with material in nbt. The format is "material": <string material name>.

Adding new materials to ore processing

It is recommended to use the JAOPCA mod (https://www.curseforge.com/minecraft/mc-mods/jaopca) to add Crossroads ore processing for modded ores, as it handles everything automatically.

If doing it manually, it is possible to specify ore types for Crossroads ore doubling & tripling via the config option process_ores. On a new line, specify the metal then a space then a hexadecimal color, ex. "copper FF4800". This doesn't register a molten fluid, recipes, or localization- a datapack will be required to register any desired recipes or localization for new materials, and a mod already adding the desired molten fluid will be needed.

Dusts, gravels, clumps, etc. use the same registry name within their type, with material in nbt. The format is "material": <string material name>.