-
Notifications
You must be signed in to change notification settings - Fork 0
Animation Control Functions
MinLL edited this page Aug 24, 2014
·
1 revision
The following functions control DD's animation routines.
Function SetAnimating(actor akActor, bool isAnimating=true)
Sets a given actor's animating status. If the actor is currently flagged as animating (isAnimating=True), DD will not start any animations for the actor.
###Example###
libs.SetAnimating(libs.PlayerRef, true) ; Disable DD started animations for the player.
; Ex: Horny animations, Vibration animations, etcetera.
; Play your own scene.
libs.SetAnimating(libs.PlayerRef, false) ; DD is once again free to start animations.
bool Function IsAnimating(actor akActor)
Returns true if a given actor is currently animating. False, otherwise.