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Update PathTracer's UV to be packed as 32 bit float attribute components #115

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merged 4 commits into from
May 17, 2024

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AnastaZIuk
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increase floating point precision which lead us to issues with barycentrics

…for mesh packer to handle new UV precision, now I have runtime bugs which are probably due to UVs fetching in shaders
… uintBitsToFloat in virtualGeometry.glsl to unpack UVs from unsigned type vector
@AnastaZIuk AnastaZIuk merged commit 45d9187 into new_ditt May 17, 2024
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@AnastaZIuk AnastaZIuk deleted the Renderer32UV branch May 17, 2024 12:32
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