Releases: DillyzThe1/ColorCove
Releases · DillyzThe1/ColorCove
0.6.2 - A Visually Appealing Bugfix (Build 526)
Play online here!
Changes: (full changelog here)
- Adds better/cleaner camera movement to the game
- Camera zoom & rotation toned down
- Fixed & properly implemented the popup texture atlas (As I now fully understand FlxAnimate)
- Fixed runtime vertex shaders trying to run .frag files instead of .vert
- Fixed a huge bug with the mobile web build that would screw up the BG.
- Added runtime shader support
- Attempted to fix blank BG bug with blurs on mobile HTML5 builds.
- Fixed various typos on the outdated warning.
NOTE: Linux & Mac builds NEED testing, as they are made on GitHub and not my PC at home. Please give feedback on the issues page!
0.6.1 - Extra Platforms + Minor Bugfixes (Build 503)
Changes:
- Adds a Github server compiled Linux build to the downloads
- Adds a Github server compiled Mac build to the downloads
NOTE: Windows builds are still compiled on my computer.
ALSO NOTE: Linux & Mac builds will be uploaded shortly after a release publishes.
ALSO ALSO NOTE: Linux & Mac builds NEED testing. Please give feedback on the issues pae!
0.6.0 - Visually Enhanced Pre-Release - (Build 502)
Changes:
- The options menu & it's functionality have both been fully revamped!
- (Modding documentation coming soon!)
- Custom GLSL shaders (Aka shaders written in OpenGL Shader Language) are now used.
- The addition of CCUtil allows organized camera filters using BitmapFilters, FlxShaders, or ShaderFilters.
- Unused functions are stripped from any build on 0.6.0 or higher.
- Traces (aka debugging/printing) is now completely disabled on release builds.
- The enemy (canonically named Phil) now has a toggle-able custom shader that turns him red as he crosses half of the screen.
- On top of this, the shader will have his alpha values variate a bit.
- Currently desktop only due to shader compiler errors.
- Sub-States now blur when active.
- (Also, it actually tweens the blur!)
- 2 new options categories.
- A shaders category, meant for OpenGL Shaders that are most likely written by me.
- A gameplay category, meant for minor gameplay-affecting tweaks.
65 new options have been added.- Pause Menu Blur (True/False)
- Phil Warning Shader (True/False)
- Desktop only for now.
Nicholas Hint Shader (True/False)- Cancelled due to complications.
- Show Tutorial (True/False)
- Auto Pause (True/False)
The passive characters (canonically named Nicholas) now have their alpha lowered when closer to the mouse using a GLSL shader.- Canceled due to complications.
- Two new compiler flags that had to do with shader testing & scrapped features.
- Please refer to Project.xml lines 96-98 for the new compiler flags.
- You can now report bugs from the outdated sub state.
- This links you to submit an issue on Github, which is different from PauseSubState.
- A toggle-able tutorial now pops up when entering PlayState. (Also, it's different between HTML5 and desktop builds.)
- The outdated menu actually closes rather than reloading the main menu.
- Updated Adobe Animate project file. (Additions: Icons for options & the popup for PlayState.hx)
- Replaced build ID tracker for consistency & forks.
0.5.0 - Game-Jam Pre-Release (Build 361)
The first release of the game!
Mostly controlled with the mouse, but there's also Escape & Enter key binds.
Please read README.md or the "DON'T README.txt" file or more info.