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Collection of UE4/5 Modding Guides

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UE4/5 Modding Guides

A collection of UE4 (and 5) Modding Guides.
The perfect place for anyone new, to learn UE modding and start creating mods today.



Before we begin...

These two tools every modder needs to have:

Where to start?

If you're completely new, I would suggest picking on a simple mod idea/goal that will teach you the basics, for example; texture swap or just a value change within one of the files.
Just so you get the idea and the principles of UE4/5 modding and how it works.

(If you're new and want to jump head-first into custom maps... then don't, that doesn't work like that).

The Basics

We will start with how we can browse and export game files.

Basic Modding

Let's start changing values!
This is essential to ANY value changing.

Intermediate Modding

Dummying/replacing Assets like textures, materials, static meshes, and SkeletalMeshes (such as characters).

Advanced Modding

Blueprint Modding

I won't be going into detail as that is where UnrealEngine4 experience comes in and this will cover the bare basics.
Note: If you're new to UE4 - just tinker with it, everything is on YouTube.

Expert

At this stage, you already know how to swap/modify any UAsset and do blueprints as your second language, YET looking for more advanced stuff to try.

Masterclass

I won't be covering any more complex witch-craft so if you've learned all of the above, then you can continue learning and evolving on your own.

Game Memory

Useful for creating speedrunning livesplit, custom randomizers and even trainers.

Blender (3D Modelling)

Substance Painter (Texturing)


Useful Links/Tools

Browse and Edit UAssets

UE

3D Modeling

Reverse Engineering

The rest

Discords

UE Modding


Credits

Special Thanks:

  • LongerWarrior, JanisSG, Jan and Animayyo for their amazing support throughout the whole journey of GR modding.
  • Mythical
  • Narknon
  • Cranch
  • Buckminsterfullerene02
  • Atenfyer/Adolescent
  • Spuds
  • Truman
  • Lisht/Kein
  • KunoDemetries