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Optimization of the seduction focus's CPU overhead (reduced the amount of conditions that need to be constantly evaluated by any given AI considering other AIs for seduction)
If the target is chaste, you cannot seduce them if they're married or already have a lover
AI will not seduce zealous, non-pagan married women-- thanks to cybrxkhan's STOP (Stop The Orgy, Please!) mini-mod for this idea in particular (the rest of STOP's rules are now covered by EMF too, though with some differences)
AI is now interested in targets that have the cough 'Well-Endowed' (fertile) trait from VIET (worth half as much as Attractive targets); if target has both traits, the weighting stacks additively
AI won't pick the seduction focus if craven
If AI already has at least one lover, it must be lustful to pick the seduction focus
If AI has at least 3 lovers, it will never pick the seduction focus (and cancel it once cancellation is allowed, if already picked)
AI base rate of seduction reduced by approx. 3-fold
Unless AI is lustful, they will not seduce anyone if they already have a lover
AI will never seduce if they become infirm after focus selection
AI will not seduce targets that are celibate, eunuchs, or infirm
AI will not seduce if the target has a negative VIET congenital trait that makes them unattractive (e.g., wrymouth); vanilla already does this for its relevant negative congenital traits
AI will be 1/3 as interested in seducing any given target for each additional lover that they already have (multiplicative stacking)
Focus can be changed once every 4 years rather than 5 now
Various minor defines tweaks
FIX: Rebel leaders should now be able to raise levies of fellow revolters
MINOR: Decision 'Found a Merchant Republic' now converts the capital holding of the tribe to a city rather than converting the capital province to a republic (should be equivalent, but map issues can affect this)