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Handle odd 16-bit and 32-bit vectors, use 0 as default current_command #121

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merged 2 commits into from
Nov 26, 2014

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odd 16-bit handling fixes EasyRPG/Player#327

fdelapena added a commit that referenced this pull request Nov 26, 2014
Handle odd 16-bit and 32-bit vectors, use 0 as default current_command
@fdelapena fdelapena merged commit 9272803 into EasyRPG:master Nov 26, 2014
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Segfault when trying to load a savegame
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