"Easy" Tetris (take two). This is a fork of "TINT is not Tetris" tint-0.04+nmu1 to continue the game piece distribution experiment I started with eastris-bsd.
Since the reader probably does not know what that is: I modified the BSD games version of Tetris to drop the same piece about 30 times in a row (there's a small chance of getting something different). This changes gameplay significantly. In the end, I found that the controls in that version of Tetris to be unsatisfactory, and moved to a new code base.
As of release 1.4, there are five game play modes here. Each scores differently and have their own high score lists:
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traditional This should be just the same as TINT, except that a scoring rounding bug when using 'draw grid' and 'show next' at once has been fixed.
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easytris This makes the game "easy" by being highly predictable in piece selection for long stretches. For intervals of ten to thirty pieces, you have an 85% chance to get a particular piece, then the interval resets with a new piece.
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challenge Clear the board of the initial pieces to advance the level, trying not to leave the board full of additional pieces when solved.
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zen This just scores based on lines cleared. The game play never speeds up for a soothing steady stream of blocks.
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speed This scores on a lines per minute basis. It's a "correction" to zen to reward fast work.
January 2019