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Xenko

Welcome to the Xenko source code repository!

Xenko is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. Xenko comes with an editor that allows you create and manage the content of your games or applications in a visual and intuitive way.

Xenko Editor

To learn more about Xenko, visit xenko.com.

License

Xenko is covered by MIT, unless stated otherwise (i.e. for some files that are copied from other projects).

You can find the list of third party projects here.

Contributors need to sign the following Contribution License Agreement.

Documentation

Find explanations and information about Xenko:

Community

Ask for help or report issues:

Building from source

Prerequisites

  1. Git (recent version that includes LFS, or install Git LFS separately).
  2. Visual Studio 2017 with the following workloads:
  • .NET desktop development
    • If your OS is Windows 10: add .NET Framework 4.6.2 development tools in optional components of .NET desktop development
    • If your OS is Windows 7: .NET 4.6.2 Developer Pack)
  • Desktop development with C++
  • .NET Core cross-platform development
  • Optional (to target UWP): Universal Windows Platform development
  • Optional (to target iOS/Android): Mobile development with .NET and Android NDK R13B+ individual component
  1. FBX SDK 2019.0 VS2015

Build Xenko

  1. Clone Xenko: git clone https://github.com/xenko3d/xenko.git
  2. Set XenkoDir environment variable to point to your <XenkoDir>
  3. Open <XenkoDir>\build\Xenko.sln with Visual Studio 2017, and build.
  4. Open <XenkoDir>\samples\XenkoSamples.sln and play with the samples.
  5. Optionally, open and build Xenko.Android.sln, Xenko.iOS.sln, etc...

Contribution Guidelines

Please check our Contributing Guidelines.

Build Status

Branch master
Windows D3D11
Windows D3D12
Windows Vulkan
Windows OpenGL
Windows OpenGL ES
UWP
iOS
Android
Linux Vulkan
Linux OpenGL
Tests Windows Simple
Tests Windows D3D11

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  • C# 89.8%
  • Pascal 3.9%
  • C++ 3.9%
  • C 0.8%
  • Assembly 0.7%
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