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Add verbosity and clarification to First Item tutorial page #161

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@jwred5 jwred5 commented Aug 11, 2024

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Add more wording to fill in gaps in tutorial
@jwred5 jwred5 requested a review from a team as a code owner August 11, 2024 22:25
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To do this, you can add a public static initialize method to your class and call it from your `ModInitializer` class. Currently, this method doesn't need anything inside it.
ModItems.java
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If you want to label these code blocks, use h4 headings.

@[code transcludeWith=:::1](@/reference/latest/src/main/java/com/example/docs/item/FabricDocsReferenceItems.java)

Calling a method on a class statically initializes it if it hasn't been previously loaded - this means that all `static` fields are evaluated. This is what this dummy `initialize` method is for.

With that added, running your mod will now allow you to /give yourself your {mod-id}:suspicious_substance.
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Wrap templates in `` please. Eg; {mod-id}: suspicious_substance.

You could alternatively have:

Once you've added this method, you can run your mod and use the following command to give you the suspicious substance item;

\`\`\`command
/give @s <mod-id>:suspicious_substance
\`\`\`

Make sure to replace \`<mod-id>\` with your mod's ID!

@[code transcludeWith=:::1](@/reference/latest/src/main/java/com/example/docs/item/FabricDocsReferenceItems.java)

Calling a method on a class statically initializes it if it hasn't been previously loaded - this means that all `static` fields are evaluated. This is what this dummy `initialize` method is for.

With that added, running your mod will now allow you to /give yourself your {mod-id}:suspicious_substance.

But it still won't show up when you press 'E', for that, you will need to register the item to an Item Group, described next.
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Be more specific;

It wont show up within the creative inventory...

Keybinds aren't fixed, especially vanilla ones like Open Inventory

@@ -36,18 +39,28 @@ If you want to change your item's stack size, you can use the `maxCount` method
This will not work if you've marked the item as damageable, as the stack size is always 1 for damageable items to prevent duplication exploits.
:::

For example, you can create a new "Suspicious Substance" by adding this static field to your ModItems class.
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Suggested change
For example, you can create a new "Suspicious Substance" by adding this static field to your ModItems class.
In this example, we will create a "Suspicious Substance" item, by adding this static field to your `ModItems` class.

@IMB11 IMB11 added improvement A new addition to an already existing page stage:cleanup This should be cleaned up labels Aug 13, 2024
@jwred5 jwred5 requested a review from IMB11 September 15, 2024 22:54
@its-miroma its-miroma added stage:verification This should be verified and removed stage:cleanup This should be cleaned up labels Oct 15, 2024
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