Fix modded oxidizable blocks not oxidizing #4436
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #4371 and #4226
OxidizableBlocksRegistry.registerOxidizableBlockPair
will now re-cache the value of theticksRandomly
field of the passed blocks' states to ensure that the default implementation of oxidization will actually work on the blocks.This may be considered a slightly dirty workaround, but it works well and isn't particularly intrusive, despite using 2 mixins.
I've also included a test (though not a GameTest) to ensure that this works, and split the
OxidizableBlocksRegistry
into separate API and impl classes to more easily allow for potential extensibility in future while not breaking compatibility.