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SpriteBatch::findSpriteName() attempts to find a named sprite by searching through the mSpriteNames hashmap. Unfortunately this search will always return NULL because no key/value pairs are ever inserted into mSpriteNames, so SpriteBatch has no way of knowing which names map to which sprites.
The text was updated successfully, but these errors were encountered:
SpriteBatch::findSpriteName() attempts to find a named sprite by searching through the mSpriteNames hashmap. Unfortunately this search will always return NULL because no key/value pairs are ever inserted into mSpriteNames, so SpriteBatch has no way of knowing which names map to which sprites.
The text was updated successfully, but these errors were encountered: