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Deathball movement and animation fix. #32

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RaymondMitchell-GG
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Fix for the Deathball animation when moving vertically. Fix for slight warping when onTouchUp is called. Now uses VectorLen() to find the current velocity of the Deathball based on it's linearVelocityX and linearVelocityY. Due to the value being more accurate, I also changed the divisor when setAnimationTimeScale is called to make the animation speed match.

…t warping when onTouchUp is called. Now uses VectorLen() to find the current velocity of the Deathball based on it's linearVelocityX and linearVelocityY. Due to the value being more accurate, I also changed the divisor when setAnimationTimeScale is called to make the animation speed match.
@ghost ghost assigned MichPerry-GG Mar 4, 2013
@crabmusket
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Probably not necessary to leave commented-out code for reference. It's all here in the commit history!

@rumplestilzken
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The only problem with that is if the code is ever needed again, someone will have to KNOW that it was there at one time, and where to find it.

On Mar 5, 2013, at 1:03 AM, Daniel Buckmaster wrote:

Probably not necessary to leave commented-out code for reference. It's all here in the commit history!


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MichPerry-GG added a commit that referenced this pull request Mar 25, 2013
…missing a parameter. Collision should be working again. Should the parameter list be changed again, this function needs to be updated.

- Added changes from pull request #32 (#32).
@MichPerry-GG
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Pushed into revision b59bc38. Thanks for the contribution.

elementc pushed a commit to elementc/Torque2D that referenced this pull request Oct 15, 2021
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4 participants