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MiniRT_tester

All render are done with Cinema4D of Maxon.

Don't forget that you can use the table of content of GITHUB.

toc readme gif

Simple test with sphere

Render 1

3 spheres, with white light and no ambiantlight.

render

canvas        height 720, width 1280
ambiantlight  coef 0.00, rgb(255,0,0)
camera        pos(400.00;0.00;0.00), rot(0.00;0.00;0.00), fov 60
light         pos(250.00;100.00;50.00), coef 1.00, rgb(255,255,255)
sphere        pos(300.00;0.00;346.41), diameter 200.00, rgb(0,200,200)
sphere        pos(300.00;0.00;226.41), diameter 50.00, rgb(128,43,175)
sphere        pos(430.00;0.00;346.41), diameter 200.00, rgb(0,200,200)

Render 2

render

3 spheres, with white light and red ambiantlight.

canvas        height 720, width 1280
ambiantlight  coef 1.00, rgb(255,0,0)
camera        pos(400.00;0.00;0.00), rot(0.00;0.00;0.00), fov 60
light         pos(250.00;100.00;50.00), coef 1.00, rgb(255,255,255)
sphere        pos(300.00;0.00;346.41), diameter 200.00, rgb(0,200,200)
sphere        pos(300.00;0.00;226.41), diameter 50.00, rgb(128,43,175)
sphere        pos(430.00;0.00;346.41), diameter 200.00, rgb(0,200,200)

Render 3

render

3 spheres, with white light and yellow ambiantlight.

canvas        height 720, width 1280
ambiantlight  coef 1.00, rgb(255,255,0)
camera        pos(400.00;0.00;0.00), rot(0.00;0.00;0.00), fov 60
light         pos(250.00;100.00;50.00), coef 1.00, rgb(255,255,255)
sphere        pos(300.00;0.00;346.41), diameter 200.00, rgb(0,200,200)
sphere        pos(300.00;0.00;226.41), diameter 50.00, rgb(128,43,175)
sphere        pos(430.00;0.00;346.41), diameter 200.00, rgb(0,200,200)

Render 4

render

3 spheres, with white light and white ambiantlight.

canvas        height 720, width 1280
ambiantlight  coef 1.00, rgb(255,255,255)
camera        pos(400.00;0.00;0.00), rot(0.00;0.00;0.00), fov 60
light         pos(250.00;100.00;50.00), coef 1.00, rgb(255,255,255)
sphere        pos(300.00;0.00;346.41), diameter 200.00, rgb(0,200,200)
sphere        pos(300.00;0.00;226.41), diameter 50.00, rgb(128,43,175)
sphere        pos(430.00;0.00;346.41), diameter 200.00, rgb(0,200,200)

Render 5

render

3 spheres, with white light coef 20% and white ambiantlight.

canvas        height 720, width 1280
ambiantlight  coef 1.00, rgb(255,255,255)
camera        pos(400.00;0.00;0.00), rot(0.00;0.00;0.00), fov 60
light         pos(250.00;100.00;50.00), coef 0.20, rgb(255,255,255)
sphere        pos(300.00;0.00;346.41), diameter 200.00, rgb(0,200,200)
sphere        pos(300.00;0.00;226.41), diameter 50.00, rgb(128,43,175)
sphere        pos(430.00;0.00;346.41), diameter 200.00, rgb(0,200,200)

Render 6

render

3 spheres, with white light coef 20% and white ambiantlight 20%.

canvas        height 720, width 1280
ambiantlight  coef 0.20, rgb(255,255,255)
camera        pos(400.00;0.00;0.00), rot(0.00;0.00;0.00), fov 60
light         pos(250.00;100.00;50.00), coef 0.20, rgb(255,255,255)
sphere        pos(300.00;0.00;346.41), diameter 200.00, rgb(0,200,200)
sphere        pos(300.00;0.00;226.41), diameter 50.00, rgb(128,43,175)
sphere        pos(430.00;0.00;346.41), diameter 200.00, rgb(0,200,200)

Render 7

render

3 spheres, with red light and no ambiantlight.

canvas        height 720, width 1280
ambiantlight  coef 0.00, rgb(255,255,255)
camera        pos(400.00;0.00;0.00), rot(0.00;0.00;0.00), fov 60
light         pos(250.00;100.00;50.00), coef 1.00, rgb(255,0,0)
sphere        pos(300.00;0.00;346.41), diameter 200.00, rgb(0,200,200)
sphere        pos(300.00;0.00;226.41), diameter 50.00, rgb(128,43,175)
sphere        pos(430.00;0.00;346.41), diameter 200.00, rgb(0,200,200)

Render 8

render

4 spheres, the first scene is in the (4th) big sphere, with white light and no ambiantlight.

canvas        height 720, width 1280
ambiantlight  coef 0.00, rgb(255,0,0)
camera        pos(400.00;0.00;0.00), rot(0.00;0.00;0.00), fov 60
light         pos(250.00;100.00;50.00), coef 1.00, rgb(255,255,255)
sphere        pos(300.00;0.00;346.41), diameter 200.00, rgb(0,200,200)
sphere        pos(300.00;0.00;226.41), diameter 50.00, rgb(128,43,175)
sphere        pos(430.00;0.00;346.41), diameter 200.00, rgb(0,200,200)
sphere        pos(400.00;0.00;0.00), diameter 800.00, rgb(0,200,200)

Render 9

render

Same scene that the first but with rotation.

canvas        height 720, width 1280
ambiantlight  coef 1.00, rgb(255,0,0)
camera        pos(-140.00;0.00;70.00), rot(0.00;64.80;0.00), fov 60
light         pos(250.00;100.00;50.00), coef 1.00, rgb(255,255,255)
sphere        pos(300.00;0.00;346.41), diameter 200.00, rgb(0,200,200)
sphere        pos(300.00;0.00;226.41), diameter 50.00, rgb(128,43,175)
sphere        pos(430.00;0.00;346.41), diameter 200.00, rgb(0,200,200)

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Check render with Cinema4D of Maxon

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