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Checking of checkboxes anywhere in the Inspector deselects the currently selected gameobject #660
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Hi @Geminior. Can you provide information on why you think this is related with NugetForUnity? Also what version of Unity and plugin are you using? |
I realize it sounds unrelated, however, it simply starts occurring once NugetForUnity is added to the project, and once removed it returns to normal. |
I tried reproducing this in Unity 2022.3.23f1 but everything seems to work. I installed NugetforUnity through Unity package manager and I even installed a few packages. @Geminior can you reproduce this in a new empty project? |
Hmm I will try, I suppose it could be some incompatibility with some other
package.
…On Fri, Jul 5, 2024 at 12:06 PM Igor Stojković ***@***.***> wrote:
I tried reproducing this in Unity 2022.3.23f1 but everything seems to
work. I installed NugetforUnity through Unity package manager and I even
installed a few packages. @Geminior <https://github.com/Geminior> can you
reproduce this in a new empty project?
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@igor84 Ok, so I have managed to reproduce it in a blank project. It only happens when clicking checkboxes on a component on a Prefab, and only if the component has a Custom Editor. To reproduce in the project:
NugetForUnityIssue.mp4 |
This fixes issue #660 where Unity in some situations deselects the edited object on any edit.
Sweet, thanks for the swift update, glad you were able to locate the issue :) |
* Only execute Start/StopAssetEditing if something will change This fixes issue #660 where Unity in some situations deselects the edited object on any edit. * Fixed PreprocessAsset and resolved AccessToDisposedClosure warning
Fix is merged into master. |
The plugin makes interaction with checkboxes unusable.
It is trivial to reproduce:
This is on Unity version 2022.3.23. I have not tried other versions.
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