Part of a bachelor's thesis focused on real-time rendering of global illumination in browsers. This part is an implementation of Crytek's Light Propagation Volumes using Javascript and WebGL.
-
Notifications
You must be signed in to change notification settings - Fork 12
Implementation of Crytek's Light Propagation Volumes algorithm in WebGL
License
Global-Illuminati/Light-Propagation-Volumes
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
Implementation of Crytek's Light Propagation Volumes algorithm in WebGL
Topics
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published