You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
nice, thanks. not sure if we need it but technically, an incompatibility should also not be an optional dependency. might not be in the scope here since the optional ones were added after this issue
reworked `validate_dependencies_and_incompatibilities_conflicts()` to work with any arrays, renamed it to `validate_distinct_mod_ids_in_arrays()`. Fixed the accidentally removed function call of `validate_dependencies_and_incompatibilities_conflicts()` in `_init()`. Added validation to check for distinct mod_ids in `incompatibilities` and `optional_dependencies`.
closesGodotModding#192
* refactor: ♻️ `validate_distinct_mod_ids_in_arrays()`
reworked `validate_dependencies_and_incompatibilities_conflicts()` to work with any arrays, renamed it to `validate_distinct_mod_ids_in_arrays()`. Fixed the accidentally removed function call of `validate_dependencies_and_incompatibilities_conflicts()` in `_init()`. Added validation to check for distinct mod_ids in `incompatibilities` and `optional_dependencies`.
closes#192
* fix: 🐛 wrong return values
* feat: ✨ added `additional_info` parameter
* style: 🎨 fixed comments | added early return
* fix: 🐛 added missing return value
Originally posted by @Qubus0 in #174 (review)
The text was updated successfully, but these errors were encountered: