Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

Rename CLI arg mod-dev to log-dev #38

Merged
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 3 additions & 3 deletions loader/mod_loader.gd
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ extends Node
# options (which should be `false` when distributing compiled PCKs)

# Enables logging messages made with dev_log. Usually these are enabled with the
# command line arg `--mod-dev`, but you can also enable them this way if you're
# command line arg `--log-dev`, but you can also enable them this way if you're
# debugging in the editor
const DEBUG_ENABLE_DEV_LOG = false

Expand Down Expand Up @@ -168,9 +168,9 @@ func _init():


# Log developer info. Has to be enabled, either with the command line arg
# `--mod-dev--mod-dev`, or by temporarily enabling DEBUG_ENABLE_DEV_LOG
# `--log-dev`, or by temporarily enabling DEBUG_ENABLE_DEV_LOG
func dev_log(text:String, mod_name:String = "Unknown-Mod", pretty:bool = false):
if DEBUG_ENABLE_DEV_LOG || (_check_cmd_line_arg("--mod-dev")):
if DEBUG_ENABLE_DEV_LOG || (_check_cmd_line_arg("--log-dev")):
mod_log(text, mod_name, pretty)


Expand Down